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LET ME IN

Edit: It took 3 hours but Steam servers are stable now, I finally bought it. See you on the other side

  • J4g2F@lemmy.ml
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    3 months ago

    My partner is playing it on our Steam Deck for about 50 minutes now. They are loving it. After about 6 minutes of steam crashing at Launch they got it.

    But a friend wants it for playstation without any lucky. I can’t even login in on PSN anymore, he can’t find silksong on the ps store on his playstation.

  • overload@sopuli.xyz
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    3 months ago

    No problems buying it on Humble Bundle. Steam was down for me too though I got it to cart.

  • psx_crab@lemmy.zip
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    3 months ago

    Activision would kill baby to have people want their game so much that it crash Steam server.

    • ripcord@lemmy.world
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      3 months ago

      What other platforms besides Steam, GOG, and Humble are there? Epic?

      Edit: Oh, maybe you mean for other platforms?

      • M137@lemmy.world
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        3 months ago

        “What other platforms are there?” “Oh, you mean for other platforms?”

        Uuuh…

        • ripcord@lemmy.world
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          3 months ago

          Originally I was assumeling only PC, I keep forgetting things like PlayStation even exist :)

          Edit: oh, now I realize what I said that was so dumb. So that’s 2 dumbs. Go me!

    • Hadriscus@jlai.lu
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      3 months ago

      11 dollars ? US dollars ? how does that cole to be ? It’s priced 18 euros in Mayotte, I imagine it’s the same price on mainland France but I haven’t checked

      • Hadriscus@jlai.lu
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        3 months ago

        The majority of PC players must have bought it on Steam. I’d imagine something like 97%

    • A_Union_of_Kobolds@lemmy.world
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      3 months ago

      Hot damn, not bad

      But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.

      Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he’s doing well.

      • F/15/Cali@threads.net@sh.itjust.works
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        3 months ago

        Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc… They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.

      • NuXCOM_90Percent@lemmy.zip
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        3 months ago

        I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.

        Like, I get the intent. But all you did was say “devs should make good games”.

          • NuXCOM_90Percent@lemmy.zip
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            3 months ago

            Is it?

            We have PLENTY of examples of why “made good video game” does not equate to “good at negotiating business contracts and having an HR team”. Blizzard being a “great” example of that.

            Also: I know the meaning has long since died but Team Cherry are NOT a “AAA” studio. They are a small indie team with officially less than ten headcount (but that tends to not include contractors). They aren’t going to make a GTA or Call of Duty.

            • Zorque@lemmy.world
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              3 months ago

              I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.

              You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.

              My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.

              No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.

              • NuXCOM_90Percent@lemmy.zip
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                3 months ago

                This is a thread about Silksong. A game that is a sequel to Hollow Knight. Both were made by Team Cherry.

                But sure. If every single major studio were actually a tiny indie studio that could be run indefinitely because of previous success AND required no corporate management at all and consisted entirely of Good People then we would live in a utopia.

                • Zorque@lemmy.world
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                  3 months ago

                  Is this your first time on an internet forum? Or the internet in general? Topics often drift. Just because the post is about something doesn’t mean every single thing in the comments is going to be explicitly about that.

      • Canaconda@lemmy.ca
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        3 months ago

        I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No “hype train”.

        Here’s hoping success stories like this shake some sense into the AAA gaming industry.

          • lunarul@lemmy.world
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            3 months ago

            I wasn’t really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.

          • yermaw@sh.itjust.works
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            3 months ago

            How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.

            Is it just not for me or did I not reach the good bits yet?

            • NuXCOM_90Percent@lemmy.zip
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              3 months ago

              If you don’t like Hollow Knight by the time you get to the big tower in the center of the city, you aren’t going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.

              The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses… I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the “DLC” areas are REAL good.

              But yeah. If you aren’t vibing by the time you are climbing the tower then you just don’t like it. And that is perfectly fine.


              The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but… that is the game.

              • Goodeye8@piefed.social
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                3 months ago

                I would say if you’re through Fungal Wastes and you’re not feeling it then it’s probably not for you. I usually don’t recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can’t come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.

            • psx_crab@lemmy.zip
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              3 months ago

              It also doesn’t click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.

              But if it doesn’t click, i think it just isn’t for you.

              • Prathas@lemmy.zip
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                3 months ago

                enjoying

                For me, that point is when I’m frustrated enough by the game…

            • i_am_tired_boss@lemmy.world
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              3 months ago

              After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.

              It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.

          • Canaconda@lemmy.ca
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            3 months ago

            I certainly was when I was younger… Good ole Game Boy Color. Glad to see older genre’s are still going strong!

            • Minnels@lemmy.zip
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              3 months ago

              Wait… Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?

              • Canaconda@lemmy.ca
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                3 months ago

                Hm. I’d never considered that.

                I mean “arcade” games are older than most internet users. FPS and MMORPGs older than half for sure.

                Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.

                I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a “younger genre”.

                Would Pacman VR still be an arcade game? Not sure lol.

                • snooggums@lemmy.world
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                  3 months ago

                  Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.

                  They were literally arcade games and adapted to new mediums like home gaming systems and computers.

              • Coelacanth@feddit.nu
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                3 months ago

                The 2D sidescroller base that’s at the foundation of Metroidvanias is quite a bit older than that, though, so I think it’s fair to call it an older genre. Even though it is fairly evergreen.

              • Ulrich@feddit.org
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                3 months ago

                Metroid (1986) and Castlevania (1986) comprise the portmanteau that is “Metroidvania”.

                • chiliedogg@lemmy.world
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                  3 months ago

                  The Castlevania date is a little misleading, however.

                  Castlevania changed from a simple linear level-based side-scroller to the open world exploration, progression, and backtracking formula of the Metroidvania genre with Symphony of the Night in 1997.

        • ayyy@sh.itjust.works
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          3 months ago

          Unless someone brings it up during their next golf game, the executive class will literally never hear about this game.

            • Bartsbigbugbag@lemmy.ml
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              3 months ago

              I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just one salary, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.

              • Canaconda@lemmy.ca
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                3 months ago

                Okay lets make it a 2 Million budget with 10Million sales in 24h. The point remains… greedy fucks are going to notice this.

        • Ulrich@feddit.org
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          3 months ago

          There’s definitely a “hype train” and I’m not sure how you’re involved in the community at all and managed to miss it haha

          • Canaconda@lemmy.ca
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            3 months ago

            Just trying to say nice things about the game you like eh

            As I said I know nothing.

            Hype trains by my definition are more like what you see with Call of Duty or AAA games… where it’s fucking everywhere.

            The only thing I’m seeing is organic(afaict) hollow night posts from real fans.

            • Ulrich@feddit.org
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              3 months ago

              I don’t even like the game…or really any of this style of games where you run back and forth over the same terrain over and over and over again for hours looking for a hole you haven’t been through yet.

              But I do appreciate what is essentially a relic of the past: A game that is simple, beautiful (especially on OLED), inexpensive, can run on anything, runs completely offline, and doesn’t contain any ads or microtransactions or rootkits or accounts or spyware or invasive DRM. You literally just pay for the game and get the game, which is so insanely uncommon these days for games of this caliber.

              • Canaconda@lemmy.ca
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                3 months ago

                .or really any of this style of games where you run back and forth over the same terrain over and over and over again for hours looking for a hole you haven’t been through yet.

                HAAH me to.

        • Zorque@lemmy.world
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          3 months ago

          The hype for silksong has been going so long that it’s become a meme🤡. Just because it’s not as obvious anymore doesn’t mean it no longer exists.

      • warm@kbin.earth
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        3 months ago

        Steam and PC in general just lends itself to indie games more, which is good. It could do better, but overall there’s a lot of great games that get the recognition they deserve. Triple A finds most of it’s success on consoles, where they can easily market it on the front page of the console, rather than just on the store.

        PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.

    • Ugurcan@lemmy.world
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      3 months ago

      The peak of my career also was definitely when we crashed Steam for a few hours during our EA launch - even though the Steam devs were prepared.

      I’m also really happy that Silksong is getting so much love from players. The team behind it truly seems to deserve it.

    • octobob@lemmy.ml
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      3 months ago

      I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.

      So gog might be the only one that wasn’t broke

    • Blackmist@feddit.uk
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      3 months ago

      Maybe they allocate a bit more resources before the obvious big games, and the surprise popularity of this one just caught them all off guard.

    • thatKamGuy@sh.itjust.works
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      3 months ago

      Activision/Blizzard have frequently had game launches where their servers were unavailable due to demand.

      But that’s probably more due to terrible network infrastructure, than overwhelming demand!

      • psx_crab@lemmy.zip
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        3 months ago

        Ya, that’s where they crash their own server, people able to get the game but can never log in or find a match or something due to their own unprepareness. This one crash all the major storefront.

  • yeehaw@lemmy.ca
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    3 months ago

    Ya that was the first thing I was going to do this morning was buy silksong. What a struggle just to get it to check out. Now I can’t pay for it 😅

    • simple@piefed.socialOP
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      3 months ago

      Lucky you, Im getting an error when trying to add it to my cart right now

      Edit: Steam servers are down again, I’m back to getting the “Something is wrong” page. Aaaaa!!!

      • frank@sopuli.xyz
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        3 months ago

        Same, right back to it but now there’s a ghost item in my cart. Maybe this is worse than having it

    • drspod@lemmy.ml
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      3 months ago

      I spent 1 hour after release trying to fight Steam and then just bought it on GOG with no problem whatsoever.

      Playing the linux build on Steam Deck and it runs great.

    • e0qdk@reddthat.com
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      3 months ago

      I just got it a half hour ago (2025-09-04 ~3PM UTC) on GOG and can confirm – no issues at that time!

      • simple@piefed.socialOP
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        3 months ago

        You can still play Steam games without Steam. They only put basic protection on the files that can be very easily bypassed (and yes, it’s legal). See Steam Goldberg emu

      • mohab@piefed.social
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        3 months ago

        Gog’s def the better choice here.

        Depends on your region. GOG doesn’t have regional pricing.

      • obazdaa@feddit.org
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        3 months ago

        Well gog doesn’t have a Linux client though, while steam really does a lot for Linux gaming. I used to prefer gog but I’m back to steam for now.

        • Brave Little Hitachi Wand@lemmy.world
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          3 months ago

          Can you believe how compact the download is? They spent that long building in the age of incredibly bloated games, and it would fit on a game disc from back when my voice hadn’t cracked yet.

          And despite being a mere handful of gigs, it still broke every major platform on release.

          Fuck, what a great day.

          • Coelacanth@feddit.nu
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            3 months ago

            Well, I was merely speaking in general, I didn’t actually buy Silksong! 😅 The combination of being prohibitively difficult and having tons of tricky platforming (I hate platforming) means I’m just doing like with Hollow Knight and staying away to save myself the frustration.

            • biscuit@lemdro.id
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              3 months ago

              Agree with this - I wanted to love Hollow Knight so much, and there was a lot I did love about it, but I really struggle with that specific type of 2d platformer.

              • Prathas@lemmy.zip
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                3 months ago

                It’s not just the platforming, either; the enemies are incredibly well-designed to slay you. I had gotten quite far and took a break for months and then when I returned to it when I was in the difficult, bottom-left region of the map, my skill had deteriorated so much from my pause that I died within 10 min. Then I died again when trying to reclaim my last corpse’s stash, which made me perma-rage-quit the game.

                It is just so diabolically difficult that by that point I didn’t find it fun any more. There is just something about melee Metroidvanias that I can’t stand; I’ve tried many. I absolutely love the relentless treacherousness of Noita, which somehow feels so different when you can keep your distance when firing at foes.

  • Toneswirly@lemmy.world
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    3 months ago

    Can someone explain the fervor over this game? I played the first one and bounced completely off of it. It was slick for sure, but obtuse and kinda janky.

    • ConstableJelly@midwest.social
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      3 months ago

      There’s just…so much content out there about Hollow Knight if the answer to your question is of actual interest to you. No shade to you if it wasn’t up your alley, but the only kind of response you can get is someone else’s opinion. Like, I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up, despite loving Demon’s Souls and Elden Ring. But I love hearing about others’ passion for it all the same and accept that there’s a something there that didn’t click for me.

      FWIW, this is the video that convinced me to play Hollow Knight: https://www.youtube.com/watch?v=Jm9Q4YLaWLk. It’s a long one but it makes a good case.

      • pressanykeynow@lemmy.world
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        3 months ago

        I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up

        That’s sad to hear. It’s the game From Software put most effort to design wise. It was incredibly clunky on release, probably feels even worse after playing later From titles. Wish we had a remaster but we likely won’t. Even playing on an emulator won’t help because of how From developed their games back then. Still it is the best game From Software made.

    • JollyBrancher@sh.itjust.works
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      3 months ago

      It was an absolutely solid - if a bit too difficult for a “casual” player - metroidvania with a lot of great art and gameplay decisions behind it from a truly small, independent team. The price was “indie” level even for its time. Absolutely affordable compared to what was available even then. If you vibed with the game, it was a wildly enjoyable time sink for what the developer asked for. Silksong was announced as a potential DLC from the get go; it was pushed back to a full game. Seven years later it’s now here, with that many years of built up good faith in Team Cherry that they would only release it when they felt it was fully ready. Also, Hallow Knight got a couple high quality, free updates since its initial release.

      I personally thought Hollow Knight was above average - brought down by how obtuse its direction was while playing. I never got into the “extra” things, but most committed players wildly enjoy(ed) it. *Finding Silksong a smidge more accessible even though I understand some of the more regular complaints I’ve read.

  • CaptDust@sh.itjust.works
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    3 months ago

    I waited this long… What’s another hour… Come on, so close… PLEASE GABEN LET ME CHECK OUUUuuuttt

  • popcar2@programming.dev
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    3 months ago

    It’s been 2 hours since the game launched and I STILL can’t check out. Not even steam sales had servers this busted!

    • BlackRoseAmongThorns@slrpnk.net
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      3 months ago

      I did something similar until my partner (back then was a close friend) sat me down to play it until it got better.

      The start is very basic, that gives the game a veneer of a boring game, but it doesn’t last too long, you should go back and play it when you get the time, nowadays i stream the game, modded, as well as randomized because it is THAT fun.

    • SatyrSack@quokk.au
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      3 months ago

      I played many hours of the original, and do not expect to ever try this new one. Even if I got it free with a bundle or something… I just didn’t enjoy playing the original enough.

    • korazail@lemmy.myserv.one
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      3 months ago

      HK was that good.

      If you are at all a fan of souls-likes, metroidvanias, environmental storytelling, then you need to give the original more than 10 minutes.

      Enjoy it as a metroidvania and beat the final boss – then realize you still have places you haven’t fully explored…

      • KubeRoot@discuss.tchncs.de
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        3 months ago

        I’m not a soulslike fan myself, but I don’t think hollow knight is very soulslike - the combat is very snappy, avoiding locking you into animations or making you consider your momentum, and I have the impression soulslikes also tend to be way more environmentally lethal, so to speak.

        It might have some of that visual/lore/exploration vibe though.

      • Plebcouncilman@sh.itjust.works
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        3 months ago

        I love souls games, but other than Blasphemous and Dead Cells, I have struggled to stick with Metroidvanias a lot. I find that they are open in the worst way possible for me, because I can get lost and then spend time “progressing” only to find the way blocked and having to backtrack. These days I have low tolerance for wasting time, or more specifically to the feeling that I’m wasting time.

        • glimse@lemmy.world
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          3 months ago

          Sounds like the genre’s just not for you. I also don’t enjoy games like this BUT it’s not wasting time if you’re having fun

        • nandeEbisu@lemmy.world
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          3 months ago

          Sounds like you’d rather watch a movie or show. Not a knock. I tend to not engage with plot in games unless it’s like BG3 where it’s fundamental. I like that for TV and movies, I just have the director giving me the optimal way to engage with their story and themes.

          I am a sucker for a good magic or power system, so will happily explore through skill trees and the like.

          • Plebcouncilman@sh.itjust.works
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            3 months ago

            If Id rather watch a movie or a show I would watch a movie or a show. No, I just don’t like backtracking.

            Or more specifically my playstyle forces me back track a lot since I tend to become a systemic explorer, trying to find every nook and cranny of a game due to fomo. I tend to prefer more railroaded experience these days, due to that but that’s not the same as wanting to be a spectator instead of a participant.

        • morphballganon@lemmy.world
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          3 months ago

          I can get lost and then spend time “progressing” only to find the way blocked and having to backtrack

          You mean you GET to backtrack

        • Coelacanth@feddit.nu
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          3 months ago

          To each their own, but when I played through Blasphemous just recently it felt like the game had tons of design elements intended to either piss you off or deliberately waste your time or both.

          • M137@lemmy.world
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            3 months ago

            Yeah, I never finished that and didn’t even get the sequel because it felt like it was deliberately designed to waste time to pad out the game time. Hollowknight never feels like that even though it took me several tries to finish it and it made me mad because of how unbeatable some bosses felt.

        • Jax@sh.itjust.works
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          3 months ago

          I would argue that Blasphemous wouldn’t exist without Hollow Knight, and HK is still the better Metroidvania.

          Dead Cells is not a Metroidvania game. It is a roguelike.

        • BananaIsABerry@lemmy.zip
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          3 months ago

          Hollow knight was the game that got me into the genre. I found blasphemous to be utterly boring in comparison.

        • Plebcouncilman@sh.itjust.works
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          3 months ago

          I think this is possibly also the problem for me. I compulsively explore, and the more a game has to explore the higher the chances I’ll get tired of it before I even finish it.

    • snooggums@lemmy.world
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      3 months ago

      I hear it has a good story and clever platformer type stuff. I picked up the first one and dropped it quickly because I remembered that I don’t like platformers.

      Good to see people that do enjoy them get great games!