

I’ve never spent more than $20 on a game 😂 like ever 😂 CEOs be crazy.
I’ve never spent more than $20 on a game 😂 like ever 😂 CEOs be crazy.
The Plus R community have been begging ArcSys to release the source code for a long time—hopefully, this will push them to reconsider their stance on open source.
That’s the thing, there really was never a better time for fighting games 😂 I know it sounds preposterous, but back then if your main was in a re-release, you had to buy the whole game again to play, now you can just pay for a character DLC, or a season pass, and both are significantly cheaper.
Balance changes can be an issue, I agree, but in terms of how much the average player needs to spend on a game, things have improved.
This is exactly what fighting games do though. A season is an expansion (new characters) and there typically is a balance patch after a new character drops, then they move on to a new season.
IDK what people who don’t play fighting games think a season is, but judging by some comments in this thread, not every one seems to know.
Hmm… I don’t see how that hurts, yes. Problem with fighting games is you cannot release new characters without balance patches otherwise you break the game for half your roster if not more. And people absolutely want new characters.
But locking games at specific points maybe is worth exploring, yes.
Yeah, this is not applicable to fighting games, not in the past, not now.
In the past: they didn’t do live updates because the technology didn’t allow it, but they re-released the same game 100 times (See how many versions of Street Fighter 2 exist as an example)
Now: we get one version + balance patches and DLCs, and decent publishers do repackages after every season to make sure the price of the base game + DLC doesn’t exceed the initial price mark: typically $60.
I tried the beta… the game is not bad, but trying to turn it into the FGC’s Fortnite was a bizarre choice.
If you’re trying to make money in the FGC and beyond, go the SF6 route, not whatever this was.
Except they did not get review bombed and the article is blindly using the studio head as a source. Go look at the reviews, there actually is a ton of valuable feedback there.
They’re not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.
Crimzon Clover: World EXplosion. Top 3 shmups of all-time and best shmup on Steam, IMO.
I agree. Like, you know what’s gonna happen if I’m close to the 2-hour limit and haven’t decided yet? I’m gonna refund and move on.
I played the open beta. It arrogantly reintroduces gameplay problems PES and FIFA resolved long ago:
And it does not add anything new in terms of gameplay other than removing fouls, offsides, and throw-ins/corners/goalkicks, which literally was a mode in FIFA98.
Rocket League can get away with some of that because you essentially play with s balloon, not a football; whereas Rematch feels like an awkward version of the 3rd-person camera in PES.
Happy to see a combo counter. I may be interested if it’s an action platformer, not a roguelike or a metroidvania.
In RL there is an indicator on where the ball is and the ball cam works really well.
And the ball is bigger and slower/more floaty than an actual football—it’s neither in this game.
I think the 3rd person perspective and RL-looking field make you think it’s RL with people, but it’s just PES with the camera set to 3rd person.
FIFA is arcade-y as shit, this is why PES fans hate it. It still looked like shit.
Like, I obviously haven’t played the game, so IDK for sure if it’s fun or not. You’re doing the correct thing saving your judgment. All I’m saying is it hasn’t shown anything new/revolutionary, and that rubs me off the wrong way.
Take it from someone who grew up almost exclusively playing PES and FIFA: this looks ass.
Also, PES always had this camera angle? It’s fucking horrible. If you control the entire team, you absolutely want the sideline view, not that wonky 3rd person one.
Even if you control one player, it’s just much easier to keep up with the constantly moving ball with a much wider angle. You don’t want the ball coming from off screen like they show in the clip when the player scores a header—higher likelihood you’re gonna fumble the timing, and if you move the camera to track the ball, you may miss the keeper coming out/a defender coming at you.
And what’s up with those rules? 😂 They’re comically generic.
Unless this game has a ton of cool ideas hiding up its sleeve and not showing it in the trailers for some odd reason, this looks so obnoxiously arrogant and I have no idea what the selling point is, if any.
And let me add: I stopped playing FIFA and PES because they both suck, so I’m literally the target market. But this doesn’t remotely look promising. Like, they didn’t even solve the animation issuss… players look so stiff and seeing how they receive the ball is jarring.
How do you feel about Gigabash?
I was cursed with an extremely narrow taste in video games so there isn’t a lot for me out there in general.
“Fighting in favor of PC gaming monopoly”
Jesus Christ, the drama. If anything, I’m fighting for Debbie Downers like you to let me enjoy my favorite shit in peace.
I promise you when Capcom publishes Viewtiful Joe on Itch.io, I’ll buy it there. Now please take your bullshit elsewhere.
Nah, best they can do is Concord.
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