I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
Character movement that is unrealistically limited without offering anything to make up for it
Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
Bland combat mechanics
“Open” world populated almost entirely with copy/paste combat encounters
Little reward for exploration, since practically everything worth finding has a map marker
A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct while the tasks to perform are mostly identical
This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)
Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.
The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher
I really had trouble getting in to that game. May try it again but it seemed a bit too… generic?
You could try The Witcher 1. Gameplay there is…unique. A little dated today but IMO has the best writing of the three.
I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
I really enjoyed that the setting is more grounded than other games. Personally, I wouldn’t describe it as generic.
Gameplay-wise it doesn’t do much interesting.
IMHO, its gameplay is mediocre at best:
This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)
Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.
The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher