Have you ever found yourself deciding against a game you would otherwise check out because of what game engine it uses?
If the deployment cycle started before Unity pulled their shit, I wont hold it against them for finishing with it.
People need to invest in Godot now. Either in just learning it or as a finical supporter.
Otherwise, I’m always interested if someone does something in GZ/LZ/UZDoom or cooks up their own engine. Hrot has no business being as good as it is being made in Pascal by one person.
Yes.
…and I refuse to elaborate further.
The only time I notice is when it is pointed out that they are reusing an engine for a game sequel and the prior game was a bit clunky or had bugs. More of a concern about it carrying forward parts that I didn’t like than an inherent dislike of the engine itself. Really more of an issue about how the studio uses the engine.
Custom physics based pixels or voxels engines are a plus to me :)
After getting burned by the Dead Space Remake shader stutter i am very wary of UE games and check the reviews.
Honestly? I like to think it does. I dislike unreal 5 and if I could I would avoid games developed/running on it, but at the end of the day the game itself is what sells me on the idea of buying it or not, the engine isn’t the reason why a game will look like shit, people are making incredible things on cube dash or whatever that game is called, it’s the developer that decides how good a game looks and runs. Yes the engine can definitely help the dev in those factors.
Having said that, I do have a game that I will not pay a single cent for if it is on an engine. If elder scrolls 6 is on the same engine as Skyrim, fallout 4, 76 and whatever that space flop was called, I will either never play it or at worst pirate it and never give them a single cent. That engine was held together with duck tape and prayers before it was "upgraded the first time, nevermind by the time that Skyrim came out! And this year it’ll be 15 years since Skyrim came out, it’s time to let go of it and develop a new engine or customize an already out there one so that we can finally be free of most of the bugs and limitations of that pre 2000 engine (the creation engine is a fork of gamebryo, which was launched in 1997, so yes, it is a pre 2000s engine)! There are PLENTY of other problems with bethesda but the engine problems are such a blatant and needed change that I will not trust their next game unless they show that they are seriously trying to fix the issues that they have ignored for dar too long (combat, proper RPG choices instead of just accepting every single quest thrown at you and all of them being linear, no actual choices, no consequences for choices, extremely repetitive quests where they’re all get h quests that inflate the game time by just having you travel to he other side of the map and back (but then you can fast travel there anyway and now you are no longer immersed) and so many other problems that I cannot even be bothered to remember RN)
I forgot that this was about game engines and ended up ranting about ESO and bethesda, but honestly, the real problem with the game’s engine isn’t which one is used, it’s almost always who is using and how
Well aren’t you a big bundle of sunshine and rainbows /s
No they’re right, Bethesda’s technical team is on crack and needs to fuck off next door to IDtech and ask them nicely how to make a real engine.
You’re a fool. If you’ve actually played their games over the years you’d see how capable their engine has gotten, but you clearly haven’t
Kinda, if it uses an open source game engine then it’s a plus.
what notable FOSS engines are there?
Godot, plus there are plenty of frameworks (love2d, raylib)
Yes, sort of. I absolutely hate the visual artifacts from TAA and from upscaling, which are both much more commonly used in UE5 games.
I’m also much more likely to try custom-engine games, just because I think people making their own engines is pretty cool ! I have only implemented very basic stuff myself, but it was very interesting to do !
Mostly in sandbox games. This is where I’m going to interact with the environment the most, and I wanna know it feels good.
Also, I appreciate destructibility in shooter games.
Yeah the buggy engine in fallout new Vegas, Morrowind, etc Bethesda games was basically another character in the games. Infinity engine and reboot games I’ve played a few just because they use it (some of icewind Dale, bg1/2, etc). I’ve played some scummvm games like Indiana Jones and broken sword because they were on the platform too which had a few really good games like Sam and max and day of the tentacle. kinda like finding other bands on a record label/publisher or other similar books to read advertised at the end of some paperbacks.
If I see it’s Unreal 5, I fully expect it to look like shit and perform weird, so it has some weight on my decision.
Absolutely. I hate unity and to a lesser extent godot because they struggle so hard on hardware they have no business struggling on.
i’d say yes to a degree, games with a custom engine usually seem to be better optimised than those made with some standard engine
Sometimes I won’t buy a game made in Unity. Sometimes I will. ¯\_(ツ)_/¯
There’s a whole number of THQ games I never bother to get, because most THQ games feel too similiar to each other.
Probably the closest thing would be Rockstar games. GTA 5 feels alright, but in so many of their other games I do not like the feel of the physics and mechanics. Hated Manhunt, terrible game. Was forgiving of the older GTA games growing up because they were pioneering and fun despite the broken mechanics. But they have not aged well.
Increasingly yes, Unity is spyware and UE5 games all play, look and feel the same.








