

Thank you, if you find anything noteworthy please create an issue so they update their docs.


Thank you, if you find anything noteworthy please create an issue so they update their docs.


another commenter shared this, you might be interested, seems more limited but more mature. https://gamevau.lt/


Interesting! Thanks for sharing!
https://github.com/Phalcode/gamevault-app/issues/560
unfortunately the website has no gamepad support, we may add something like this in the future if you request it: https://www.voorhoede.nl/en/blog/navigating-the-web-with-a-gamepad/
But i can’t promise anything, as of now
I think this would definitely make sense as soon as we have native Tauri builds of our application instead of web-only.
Nice! This would be great.
Meanwhile, I hope someone codes GameVault plugin for Open Gamepad UI. That would close the loop perfectly!


Are you sure you need to unpack them? That part of the isn’t very clear to me.


Absolutely agreed. This is a perfect match for GOG. If this is any good, I hope someone writes a plugin that uses the GOG CLI to automate pulling from GOG and stashing the games, ready to be served through Drop alongside your other games.


The thing is… if this thing is any good, eventually someone will develop a plugin for Playnite and other launchers so that they can pull in games just like they do with commercial stores. This project is really interesting.


I guess it depends. Where does the update come from? GOG? Then there’s a CLI tool that automates that.


I’ve seen similar comments regarding this. I’m a noob selfhoster. I would be very grateful if you could explain the concept.


with a “store” UI. Think Plex, for games.


That’s only true for the client app that they link to from their website. However, on their GH org, if you go to another repo with a similar name, and then go to releases, you’ll see a newer version only with source code packages, no binaries. Maybe they archived their old client and are in progress of a full client re-write ? Sorry I can’t link to it, I’m on mobile.


Another commenter pointed out it’s planned (in their roadmap) not yet implemented.


Yeah, cloud saves are a must have. This thing looks like a young project, I hope it grows big and gets enough support.


Absolutely! You could serve FOSS games, Abandonware, GOG games, whatever you want. And access them from anywhere, anytime. Pretty much like Plex / Jellyfin but for PC Games.


Yes, they have it documented in their docs. It uses UMU, just like every other major FOSS launcher out there.


but for me this is overkill
Yeah, some people don’t even bother with Plex or Jellyfin. It’s not for everyone. It’s for people that like to hoard their stuff long-term, and access their stuff from anywhere, anytime.


Think Plex / Jellyfin, but for games. Stash them on an old PC with lots of long term storage space. Install them whenever you want on your gaming rig, uninstall when you’re done. Your game is still safe on your server, ready to re-install in the future.


I don’t know, that gives me the creeps though… unless they mean my own games “store”.


I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.
IDK, but you could easily bake that into the docker container. EDIT: I’m wrong. You would have to add it to the client actually. The server doesn’t play games. Sorry for the confusion.
surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing
I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.


Fool me twice, get a free ticket to fool me thrice.
I haven’t done a deep dive, but on the surface, I haven’t found Claude as contributor. So, if it is vibe coded, it’s not obvious for me, I’m not a dev.