Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.

  • warm@kbin.earth
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    1 month ago

    Out of what? Like 5 extraction shooters? I don’t get the popularity, it’s pretty damn bland and shoves MTX in your face like crazy, but I have been pretty out of touch with the mainstream market for a while now.

    • CosmoNova@lemmy.world
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      1 month ago

      So basically you have not tried it but complain about things you expect because…? Are you an EA or IGN employee or something?

      • warm@kbin.earth
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        1 month ago

        I tried it. It’s pretty bland, I already said that. You are allowed to enjoy it, that was just my opinion. No need to get defensive.

    • Cethin@lemmy.zip
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      1 month ago

      It’s bland? You can not like it if you want. That’s fine (if you’ve played it). Don’t make shit up though. In the realm of modern shooters, it definitely isn’t bland. It’s pretty unique. It’s got a style you don’t see anywhere else (though still based in realism), and the gameplay isn’t like many other games.

      The enemies in particular are incredible though. That’s where it stands out. They’re actually physically based, and if you shoot out a leg or motor then they adjust to compensate. They used some machine learning to have them run in simulations where they learned how to move with different pieces missing. It’s really special how they feel.

      • warm@kbin.earth
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        1 month ago

        It’s bland. That’s my opinion. If you don’t think so that’s fine, but that is literally what an opinion is. The style is very similar to their old Frostbite games. You can see the EA Star Wars Battlefront in it.

        The drones just being physics based isnt all that impressive that it makes the game for me, it’s not exactly revolutionary, similar things have existed before anyway. The gameplay is like you see in a lot of other games, that’s why I think it’s bland. It’s your run-of-the-mill 3rd person shooter, with some basic extraction shooter elements added.

        If you enjoy it, fantastic go have fun, doesn’t mean I have to like it and you don’t have to defend the game or your position at all.

        • Cethin@lemmy.zip
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          1 month ago

          Every game is bland. Nothing is ever wholey unique. It takes elements from other things.

          Whats the last “non-bland” game you’ve played?

          • warm@kbin.earth
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            1 month ago

            I’m sorry you feel that way.

            This might have been a bad time for you to ask, because I just finished Outer Wilds.

          • Nelots@piefed.zip
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            1 month ago

            I don’t think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn’t a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there’s a lot more to these genres that HD2 doesn’t include. Hell, technically you don’t even need to extract, as the only thing successfully extracting gives you is any samples you find… completing the mission counts as a win regardless.

      • warm@kbin.earth
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        1 month ago

        Skins and such that cost as much as the game itself. The industry has gone crazy and consumers keep sucking it up.

        • tortina_original@lemmy.world
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          1 month ago

          “Shoves MTX in your face like crazy” = skins in a STORE tab?

          Yeah, don’t think I will continue the conversation.

          • Goodeye8@piefed.social
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            1 month ago

            Things being cosmetic does not justify the outlandish price. 20€ for a skin, emote and some trinkets is a stupid price.

                  • Goodeye8@piefed.social
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                    1 month ago

                    Some of us actually understand that the quality of assets has significantly risen since the 00s and it takes artists significantly more time and effort to make high quality cosmetics. We’re talking about going from assets taking days to assets taking weeks. Is the cost of the game supposed to eat all that extra development time? Are artists supposed to work for free? The realistic alternative to paid cosmetics is no extra cosmetics because quality cosmetic items are too expensive to make for free. Is that what you want?

                    You’re free to be the old man yelling at the cloud but at least acknowledge that that is what you are.