• LostWanderer@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    17 hours ago

    I did watch someone else play it (they cut out a lot of the death scenes). I liked the evolution of the character, as she grew despite being put in situations that were wilder than what any normal college graduate would face in the real world. Learning from her decisions, and not being broken by them, is something that I admire about the character building of Laura. I hope any future games won’t have those gratuitous as fuck death scenes or that lead dev dude who wanted players to feel ‘protective’ over Laura (dude was a weirdo).

    • Trainguyrom@reddthat.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      15 hours ago

      lead dev dude who wanted players to feel ‘protective’ over Laura (dude was a weirdo).

      Oh yuck!

      The good news is past the first game the death cutscenes are far less gratuitous, and honestly as long as you’ve got decent enough reactions you don’t see very many of them. The third game in particular puts a ton of effort into being respectful, including for example, actually having NPCs speak in local languages with English subtitles rather than a crowd in Mexico City all speaking English for example

      • LostWanderer@lemmynsfw.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        15 hours ago

        That’s another detail that I loved, natural spoken language felt like an immersive choice, which served to make me feel like I was part of the game (even though I was watching someone else play). It sucks that more games don’t do this, especially if they are set in foreign places.