lead dev dude who wanted players to feel ‘protective’ over Laura (dude was a weirdo).
Oh yuck!
The good news is past the first game the death cutscenes are far less gratuitous, and honestly as long as you’ve got decent enough reactions you don’t see very many of them. The third game in particular puts a ton of effort into being respectful, including for example, actually having NPCs speak in local languages with English subtitles rather than a crowd in Mexico City all speaking English for example
That’s another detail that I loved, natural spoken language felt like an immersive choice, which served to make me feel like I was part of the game (even though I was watching someone else play). It sucks that more games don’t do this, especially if they are set in foreign places.
Oh yuck!
The good news is past the first game the death cutscenes are far less gratuitous, and honestly as long as you’ve got decent enough reactions you don’t see very many of them. The third game in particular puts a ton of effort into being respectful, including for example, actually having NPCs speak in local languages with English subtitles rather than a crowd in Mexico City all speaking English for example
That’s another detail that I loved, natural spoken language felt like an immersive choice, which served to make me feel like I was part of the game (even though I was watching someone else play). It sucks that more games don’t do this, especially if they are set in foreign places.