• WagnasT@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    4 days ago

    My bad, I have no idea what other options there are in steam but I’m pretty sure you can use SDL for controllers which wouldn’t blow up xinput’s buffer

    • lime!@feddit.nu
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      it’s an interesting case for sure. i’m assuming this is upwind of SteamInput because there’s no way to get the game itself to switch input stacks unless they’ve built in multiple ones.

      my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.