• lime!@feddit.nu
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    4 days ago

    it’s an interesting case for sure. i’m assuming this is upwind of SteamInput because there’s no way to get the game itself to switch input stacks unless they’ve built in multiple ones.

    my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.