todd, you’ve done it again
severe input lag and a huge 53GB file size despite being capped at 30FPS
I’m not sure how being capped at 30 FPS should change any of those. Probably they went too ambitious with texture resolutions, etc. Which explains 53 GB AND the need to cap it at 30 FPS. And 30 FPS probably has MORE input lag than 60 FPS as most things only get polled every 33.333 ms instead of 16.666 (both repeating of course)
How can’t it run a 14 year old game?
Bethesda special ability. How’d they get a 14 year old game almost 60G
Wasn’t that already a pretty normal size back then too for large games?
No because they had to fit on the disk media, and drive sizes in consoles/in general weren’t that large
4k textures that crash the game
They put those on a switch game???
“It just works!”
As in it just barely is functional at all.
A potato could run vanilla Skyrim at better than 30fps, this would be embarrassing on a 10 year old console let alone one Nintendo is trying to extort 500$ for
How is this Nintendo’s fault lol
The Switch 2 could absolutely handle Skyrim at 60fps if not 120, it’s not their fault Bethesda half-assed the port.
yes but have you considered that:
nintendo bad
Is skyrim the new doom?
Nobody is paying Todd to play Room on their Washing Machine
Room
Best game ever.
Oh hai Mark
… How do you fuck this up?
Sell product based on IP and brand name while delivering the bare minimum of product. Nintendo’s MO for 10+ years now
You can install this game as a multiplayer RPG suite with cloth physics, frame generation, and a decade of fan content pushing that medieval engine to do things that shouldn’t even be possible.
But somebody out there still wants to buy it in potato.jpeg resolution and run it on a kid toy
multiplayer RPG suite
Are you talking about Skyrim Together? How’s MP work now?
I’ve been out of the modding scene forever, and last I heard there was no “massively” multiplayer and only a coop demo.
Not “massive” at all. But it’s not a demo anymore. I haven’t looked under the hood in a while since back when it first came out but it used to just create NPC’s mirroring your other players actions. That was a long time ago though, I can’t imagine it working this well still using that method
Edit: Here is the list of features, looks like it’s up to 8 people now. But I think it probably does still use that old method, based on the way this is all described
Bethesda, you have ported this game to fucking PS3, how do you fuck it up this badly?
Lots of Switch 2 ports have had problemd. My MIL had to stop playing Tales From the Shire because it kept wiping her progress.
I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).
Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.
I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.
Maybe theres confusing crossover?
I’m of the opinion that Starfield, in particular, is unreasonably tolerated even though (from what I played) it’s a dreadful, archaic, boring and sluggish game. I’m of the opinion that FO76 released in a particularly bad state, and that Todd behaved in a smiley “tech bro” kind of way immediately after its release. And I will pound BGS all day over that.
On the other hand, yeah, I’m all for devs re releasing games. It gives them visibility! BGS does it so much it’s kind of a meme, but it’s not bad.
So, BGS deserves some skepticism. But not over Skyrim, really.
Yeah okay but Cyberpunk 2077 and No Man’s Sky were new games, not an ancient game that should easily run on a Switch 2 but somehow doesn’t. And even then it required an insane turnaround before people loved them again. Cyberpunk has undergone a crazy transformation since launch and it’s all for free (as should be expected when you release a dumpster fire).
This is not an easy thing, and not something you can keep doing constantly. Bethesda seems to be on a roll with releasing broken, overpriced, boring shit for a while now. And constantly milking Skyrim. There are plenty other games that I personally have played that aren’t there yet in this timeline either. Cities Skylines 2 just got a new developer and is still not that great, I don’t they’ll turn it around. Stalker 2 is on the right path (and I personally really liked it on launch and even more now), yet a lot of fans still seem pissed and the game is still properly janky. Pulling a Cyberpunk is the exception, not the rule
Sure, but other studios, outside of Rockstar and Mojang, don’t release a game 14 times over 14 years.
When they do launch their game for the 14th time, it typically works.
I’ll give it to you that Bethesda gets a lot of hate over their aging engine and bugs at release, but this game has been released to death, it should either bug free and over-optimized, or not released at all.
tbf mojang is a special case, where they’ll release their game on a new platform, it works fine, and as updates come in it gets worse and worse
The original switch was for me a 300$ indie machine. I have no idea what niche is this console supposed to fill.
The niche of “I have to play the latest Legend of Pokemario game and nothing else will do”
This song is evergreen
How much do you want to bet this is emulated
Even Intel Iris Xe can play Skyrim (Special Edition) at ~45 FPS.
I bet an open source emulator in pre-alpha stage would run Skyrim at 120fps on Switch 2 ez.
It wouldn’t, the problems are on Bethesda’s side.
If only there was another way to play Skyrim








