cross-posted from: https://lemmy.world/post/49721314

I just discovered this. Has anyone tried it?

Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever… log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do… please share your experience! I’ll try it myself when I have time and post back here. If you know of any other alternatives, please share!

  • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

  • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

  • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

  • A built-in store. Let users browse, filter, and collect games through a fully featured store.

  • Flexible authentication. Use simple accounts or hook into your existing SSO.

  • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

Website:
https://droposs.org/

Docs:
https://droposs.org/docs/admin/quickstart/

  • warmaster@lemmy.worldOP
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    4 days ago

    Think Plex / Jellyfin, but for games. Stash them on an old PC with lots of long term storage space. Install them whenever you want on your gaming rig, uninstall when you’re done. Your game is still safe on your server, ready to re-install in the future.

    • SatyrSack@quokk.au
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      4 days ago

      Are people reinstalling the same game often enough to want something like this? Maybe I am just not the target audience, but this looks like a solution in search of a problem. I imagine I wouldn’t find much benefit to this over just searching in my NAS file system for the relevant install files when I need them.

      • warmaster@lemmy.worldOP
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        4 days ago

        Yeah, some people do that too also for movies and music. Selfhosting an entertainment server is not for everyone.

        • SatyrSack@quokk.au
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          4 days ago

          I run a Jellyfin server and get a lot of use out of it because I recognize the benefits that offers compared to just browsing the filesystem and playing files manually. Media streaming, tracking watched/unwatched state, etc. But I just cannot tell what benefits this offers for video games. If it was a game streaming server (like Steam Link, Moonlight, etc.), I would get it. But I just don’t think I am the target audience for this tool. More power to you, for anyone who finds this useful.

          • warmaster@lemmy.worldOP
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            4 days ago

            I want to understand, if Steam didn’t have streaming, you would prefer to not use it? Are there any other features you like?

            • Osan@lemmy.world
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              3 days ago

              I think what SatyrSack meant is that this offers no additional benefit to just storing the game files on a NAS. It makes more sense to have a dedicated server for streaming as you would then be able to enjoy the same copy everywhere, but with games you would have to download it again anyway so why don’t you cut the middleman and download directly from your NAS/storage system or even the original source.

              • bitfucker@programming.dev
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                3 days ago

                The latency not to mention the speed of NAS would be limited compared to local NVMe. So if you install a game on NAS, it may take a while to load. Of course it also depends on the specific games, but generally it is not a good idea to install heavy programs on a network unless that program is specifically made for network use (think, collabora)

                • VeganCheesecake@lemmy.blahaj.zone
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                  3 days ago

                  They are saying there’s option 1 and 2. 1 is, you copy the files to your local drive from the NAS via CLI/your file manager. Option 2 is you run this and download them via a Browser or Desktop Client. They are saying they don’t see what utility Option 2 provides, and that it might be more sensible if the software where to also provide Game Streaming (game runs on server, a video stream is provided to the client, inputs are are streamed back to the server).

                  This make it more clear?

                  • bitfucker@programming.dev
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                    2 days ago

                    I feel like I’m missing something still. From my understanding just copying the file doesn’t always work (unless it is an installer). So option 1 would still need more work? That’s why my assumption goes to running the game directly off of the NAS