I haven’t played much past creating characters and redesigning their home so if you want to know how the actual lifesim aspect feels, I would recommend the 45 minutes of gameplay video on the official channel.
That being said, the creative side is amazing. Even though you don’t have as many clothing items and objects as Sims 4 has accumulated over the years, what you have is extremely flexible. Everything (skin, hair, clothes, furniture, walls, floors, …) can be freely recolored, often with multiple color slots and patterns. Clothes can be layered so you can freely pick which jacket goes with which shirt - and of course you can color them separately. Furniture can be resized, often separately in different dimensions and they will procedurally adapt to those new dimensions. For example, two-seater and three-seater couches are the same item. Just make a two-seater a bit wider and a third seat appears.
I could go on but I guess you get the general idea.
There are a few bugs (most noticeably a broken animation when a Para gets up from sitting at a desk) but for an early access indie game it’s already more stable than I would have expected.
How is Paralives? I’m curious about it but am worried that genre just isn’t for me. I want to like it though…
I haven’t played much past creating characters and redesigning their home so if you want to know how the actual lifesim aspect feels, I would recommend the 45 minutes of gameplay video on the official channel.
That being said, the creative side is amazing. Even though you don’t have as many clothing items and objects as Sims 4 has accumulated over the years, what you have is extremely flexible. Everything (skin, hair, clothes, furniture, walls, floors, …) can be freely recolored, often with multiple color slots and patterns. Clothes can be layered so you can freely pick which jacket goes with which shirt - and of course you can color them separately. Furniture can be resized, often separately in different dimensions and they will procedurally adapt to those new dimensions. For example, two-seater and three-seater couches are the same item. Just make a two-seater a bit wider and a third seat appears.
I could go on but I guess you get the general idea.
There are a few bugs (most noticeably a broken animation when a Para gets up from sitting at a desk) but for an early access indie game it’s already more stable than I would have expected.