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Joined 2 years ago
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Cake day: June 20th, 2023

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  • The market did change in the end of 90s-start of 2000s - before, games were mostly done for “nerds with PCs”, because usually only well-off adults had something decent at home. Then, mass adoption of PCs, PS3and XBox, led to age of an average gamer drop to a teenager, for the first time in history. So many games were, in general, “dumbed down”. Now we see a great picture of market coming back, and there is a shitton of everything engineering/economics.. I’m not saying that middle schoolers don’t deserve to play games - they do, and I did. It’s just, for example, WoW’s “account bound” and “char bound” stuff wasn’t a good thing, but it then became a standard, and started an age of microtransactions (will you argue itcs a bad thing?)




  • Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
    In Eve there are many protected systems, it’s just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
    I know it’s not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn’t show the real picture



  • I’m working, I’m delivering what I have to, and I getting paid for it. For two years at the current workplace. As it is not a charity, I’m pretty sure I would be fired otherwise.
    As for the guys in slippers - I don’t know about single one of them, but you know, when you:

    • go out of the office and see a lot of similar-looking guys with beards, wearing tracksuits and slippers, doing fuck all, seemingly all the time, or maybe they work in shifts
    • the statistic showing that the number of disabled adult middle aged “refugees” is double-digit higher that the same number for Danes
      , you start thinking there could be a correlation.


  • The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
    Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn’t want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: “I wouldn’t walk around in these parts” - yeah, no shit.
    Great experiences!
    It’s just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom’s card and got upset when it wat taken from them.
    Edit: typo (shop/ship)