I’m a robotics researcher. My interests include cybersecurity, repeatable & reproducible research, as well as open source robotics and rust programing.
I’ve observed some notable improvements when benchmarking with the CachyOS kernel on NixOS via Chaotic’s Nyx using moderately old hardware:
https://programming.dev/post/38304031
Haven’t yet tried replicating the same comparison on newer hardware, but would be interested to see what others have tested. Any observations?


Does anyone know of an Android app to install an additional 3rd party TTS engine that can then be configured to point to a custom Open-AI/Fast-API endpoint for self hosting higher quality voices that are not easily run/fit on mobile hardware?


Some poignant questions for these new platform requirements:
Indeed, I’ve encountered a few games on Steam that gracefully switch multiple controllers, but only by giving exclusive input on a first come-first-serve bases (i.e. which ever controller moves first after some cool down of inactivity from both). Hollow Knight: Silksong being one such example, as I couldn’t necessarily drive separate axis from different controllers simultaneously, thus one such motivation for passing the game only one virtual controller and optionally hiding the rest to avoid input conflicts.
I’d be happy if Steam were to adopt such an accessibility feature into Steam input directly, much like Xbox and PlayStation. Perhaps they’ll take more of an interest in multi controller configurations with the upcoming refresh of the Steam Controller, given the wireless dongle is meant for multi device pairing.