

I agree for the most part but the initial analogy about a game is very poor one. It’s more like your console was missing performance. They patched it, refurbished it, and then resold it as a Pro model and got more money out of it.
I agree for the most part but the initial analogy about a game is very poor one. It’s more like your console was missing performance. They patched it, refurbished it, and then resold it as a Pro model and got more money out of it.
Never will understand people equating monetary value with how long they spend time with a game. Quality /= quantity or else Ubisoft and gacha games would be the best games of all time.
Doki Doki Literature Club
That’s the crux of the video.
As someone that argued this the other day, volume and production costs are waaaaaay different than then. This is a false equivalence.
$500 more likely due to tariffs. Maybe $450.
This is a privileged take. There are plenty of people that cannot wait.
No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.
I think there’s definitely a slippery slope argument for locking features for physical hardware for anything. Just look at what John Deere for an already proven example.
There’s an argument for your point of view but I think the negatives far outweigh the positives. I doubt there’s a legal or even social argument against the practice stated in the article. I just think it’s worse for the consumer.