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Joined 4 months ago
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Cake day: January 8th, 2025

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  • The thing about compelling lies is not that they are new, just that they are easier to expand. The most common effect of compelling lies is their ability to get well-intentioned people to support malign causes and give their money to fraudsters. So, expect that to expand, kind of like it already has been.

    The big question for me is what the response will be. Will we make lying illegal? Will we become a world of ever more paranoid isolationists, returning to clans, families, households, as the largest social group you can trust? Will most people even have the intelligence to see what is happenning and respond? Or will most people be turned into info-puppets, controlled into behaviours by manipulation of their information diet to an unprecedented degree? I don’t know.


  • The trick is, snake oil salesmen exist because there are customers. You might be smart enough to spot them coming, but many, many, many people are not. Being dismissive of scamming as an issue because you can spot them is like being dismissive of drownings because you know how to swim. It ignores the harm to your world done by having others around you destroyed, sometimes because they are cocky and hubristic, sometimes just because they were caught in a weak moment, just a bit too tired to notice the difference between rn and m in an email address.





  • Any technology is cool if you look at it in isolation. I just can’t get terribly excited because I generally doubt they will be used in a sensible/humane manner.

    Med tech is looking cool. It’s one of the few unambiguously good uses of AI. AI systems for reading scans, detecting disease, etc. seem like they could be used to make medicine faster, easier, and more affordable, but I have doubts that the tech won’t just be used to increase profit margins and somehow mess things up to benefit insurance company executives.

    CRISPR/synthBio looks like it could do amazing things, but I have to wonder how long until things hit the sweet spot, intersecting democratization of powerful tools and destructive ideology, and lead some lunatic or group of lunatics to develop a society destroying bioweapon.

    It’s hard to get excited about the development of a new power when you look at who’s likely to hold it.









  • I liked that it wasn’t a parody of itself. Most of the writing could have been unchanged if it hadn’t been anthro themed. And the writing was nice, nothing ham-fisted, and had some respect for the reader. I keep running into games where you’ve just talked to an NPC about how they need you to hit the blue button, and you’ve gone through a hallway of posters saying your goal is to hit the blue button, had a quest marker guiding you there that says ‘this way to the blue button you need to press,’ and your character still feels the need to speak to the air about the need to hit the blue button when you walk into the blue button room.




  • I play, almost exclusively, non-AAA games. Some gems, known and hidden:

    • Autonauts and Autonauts Vs Piratebots - Cute automation games
    • Spelunky - Elegantly simple and well executed platformer
    • BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
    • Immortal Redneck - FPS roguelite
    • Ziggurat - FPS Roguelite
    • Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don’t reload by hitting ‘reload’ but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
    • Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
    • Dredge - Lovecraftian fishing game.
    • Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
    • Opus Magnum - Programming puzzles
    • Vagante - roguelike with tight tolerances
    • Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
    • Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
    • Elderborn - First person brawler
    • Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
    • A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
    • Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
    • Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder’s lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.