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Cake day: June 13th, 2023

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  • MirthfulAlembic@lemmy.worldtoLemmy Shitpost@lemmy.worldGenius
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    2 months ago

    There are certainly stories of overzealous enforcement, but the context of Loi 101 and its amendments is worth considering.

    Québecois is really interesting. It has a lot of old, outdated French in it due to the colonial connection with France being severed hundreds of years ago, where it evolved distinctly and the locals made different decisions on what to change and how to adapt to new concepts.

    One could argue the French government has been obsessive about policing language much longer with the académie française.






  • It’d be interesting for one of these games to have realistic planning and permitting mechanics.

    “Your permit is delayed a week because the only person at City Hall who reviews them is on vacation.”

    “To add a 6 ft fence, you need to go before the local planning board and convince them it’s necessary. You can reduce the height to 4 ft to avoid this.”

    “The power company installed the meter on the wrong side of the house. They will relocate it for $10,000, and the earliest appointment is in three weeks. If they don’t, you have to relocate the HVAC unit and reroute the ductwork to account for that. Further, the electrician will charge $9,000 to adjust the wiring for the different meter location.”



  • The gameplay is definitely way exaggerated because it would not be very engaging to get into one gunfight per chapter. I interpret these parts of many games symbolically—the amount of violence is to make a point. The game would be very short or really boring if it was realistic in that regard.

    Arthur is a really complicated character who, despite being sometimes sympathetic, is ultimately not a good person. Even if you make only “good honor” choices, his story is still filled with points where he struggles to reconcile his actions with his beliefs. You wouldn’t want to live near a person like Arthur in reality, and he doesn’t like being that person.

    RDR2 is ultimately a story about bad people struggling against other bad people. One group represents the lawless banditry that is dying out, while the other is the capitalist yoke that wears a nice suit. Lots of normal people get caught in the middle, and they usually suffer for it.

    It succeeds for me because it still keeps the humanity in focus. Bad people are humans too. It does not absolve them, but it underscores the conditions that can manufacture them.