• 3 Posts
  • 27 Comments
Joined 5 months ago
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Cake day: June 30th, 2025

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    • Description of the effects and hardware demands of graphics options.
    • An actual benchmark for ‘optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
    • Clear indication of which difficulty the game was balanced for.
    • Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
    • Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
    • Not games but steam: just let me force steam input on all games like Proton.

    Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well





  • Lojcs@piefed.socialtoGames@lemmy.worldGaming Pet Peeves
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    15 days ago

    While I do change them if I feel things are seriously off, I don’t think changing the settings mid-playthrough is the solution. It is normal for the same game to have different difficulties at different times so if you’re adjusting difficulty mid fly on a first playthrough you probably won’t get the same highs and lows as intended. It is impossible to know from the first stages how the difficulty ramps up, sometimes they are easier, sometimes they are just mechanically simpler and sometimes they are purposefully difficult so you have to learn key mechanics.

    Difficulty options are like consumable potions to me if that makes sense





  • Lojcs@piefed.socialtoGames@lemmy.worldGaming Pet Peeves
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    16 days ago

    I’m souring on difficulty options lately. How am I supposed to know the ideal difficulty of a game without having played it before? You’re the developer, you designed it and if you’re confident in your game balance you should pick the default difficulty. Better yet, get rid of discrete difficulties and add customizable assist mode instead.










  • I’m convinced Arch with archinstall is the easiest Linux to use for users competent with computers. It just requires that the user isn’t afraid of command line interfaces.

    I’ve tried the Mint, Ubuntu and uBlue. Had something go wrong with each. Mint didn’t install graphics drivers, Ubuntu had nonsensical design with snap and uBlue corrupted the boot order after a month.

    With distros designed to just work it isn’t easy to fix issues when they come up. With Arch there’s no expectation that things work by default, so when something goes wrong you can just make it work again.