• 6 Posts
  • 117 Comments
Joined 2 years ago
cake
Cake day: June 9th, 2023

help-circle
  • What really sucks is how many times this conversation has started, only for the trans person to (very logically and understandably) react internally with “Ohhh boy, here we go, another one of these backwards bigots. I’m just going to yell to make myself feel better.”

    Then the ignorant individual feels attacked, gets defensive, and feels satisfied in their belief that trans people are hysterical or something.

    I don’t even blame anyone so much for that. Being patient with every single transphobe just in case they’re a reasonable person takes far more energy than I have.





  • Katana314@lemmy.worldtoLemmy Shitpost@lemmy.worldWhen you see danger coming
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    2 days ago

    Could we consider this to be a dilemma of preservation?

    Let’s take something innocuous and specific, like a package of food. We want it to be airtight and safe from bacteria until a human tears it open and eats it. But once torn open, we want it to disintegrate.

    Now, if we make this bacteria and allow it to spread, the same problem exists as if we were to package that food in a wooden container, or a paper container. The material is now “weak” to ambient attackers.


  • “Wrong direction” sums up my anger towards everything FromSoft.

    Two Soulslike games I really enjoyed though, are Tunic, and Another Crab’s Treasure. Both are generally pretty rewarding of exploration, but also tightly guide you at the beginning. I honestly just don’t feel like FromSoft is very fair when it comes to early exploration. One path utterly destroys you and has no reward at the end.







  • I was a mega-fan of both Ori 1 and 2. I’ve got a mug based on the first game, but when I first saw the trailer for this game, nothing about it interested me. Kind of like the Xbox 360 era of “brown and gray cover shooters” I’ve never understood the appeal for grim, depressing medieval worlds. I like having some vibrancy and inventiveness, as well as some motivation behind the violence used to achieve some end.

    One of the only Soulslike games I’ve finished is Another Crab’s Treasure. The story/setting in that game ends up being pretty depressing, but it at least maintains a lot of humor and colorful design.

    What’s more, I looked through the negative reviews, and a lot of them touch on incomplete or over-punishing systems, rather than seeming motivated by external factors.









  • I suppose I’ve plugged it recently, but Another Crab’s Treasure.

    It opens pretty plainly as an ocean-based Soulslike parody with a simple story premise and some self-subverting humor in the dialog with other crabs. As you go on though, every 20th conversation becomes really pointed and real-world-connecting, going beyond just “pollution bad”. It’s not quite Spec Ops: The Line, but it at least has something to say about society.

    The combat is frustrating but addictive, much like Souls games - and it’s okay with handing off a number of allowances like accessibility modes and tip systems. It’s even helpful that, if I die to a glitch or something bogus, I can actually just choose to re-obtain my microplastics (souls) through a menu.