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Joined 3 years ago
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Cake day: June 13th, 2023

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  • I’m fuzzy on the details, but it went something like this:

    • I set up long resource lines of coal, copper and iron.
    • I needed a thing#1 and built a neat little package to build it, exactly to order and on minimal space.
    • I copy pasted that design 10 times left to right along my resource belt line.
    • Then thing#2 came along. Needed the same stuff and combined with thing#1 into thing#3. So I wrapped my resource belts, designed a second package on minimal space and also copy pasted it 10 times. So I had pairs of thing#1 and thing#2 with a line in the middle to combine them and a belt to collect them. Worked nicely.

    Then:

    • Coal was replaced by electricity. I had no space for powerlines.
    • I got other types of the grab thingies, potentially simplifying my setup.
    • Suddenly I got sorting, making my belt setup a waste of space (I had one line per thing/resource).
    • All belts needed to be replaced by better belts.

    Oh and:

    • Thing#4 came along, needing 2 of thing#1 and one thing#2 with some additional resources. Since I built to order, I basically had to start from scratch or severly hamper the production of thing#3. Also, my packages didn’t work anymore without wasting space and/or entirely fucking up resource belt management.

    Therefore, I designed stuff from scratch to fit the new requirements.

    That’s from the very beginning, but after repeating this pattern a few times, I gave up. Building it non-optimized felt even worse.


  • Being on the patient side of things, two games I’ve played in recent years and didn’t enjoy were:

    God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that and of course your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no ‘friction’ - boring.

    Factorio - it just feels like work to me. On top of that, going in blind, I just didn’t enjoy building something up just to tear it down again because I’ve unlocked something new changing the requirements. Once again, feels like a job in IT. On top of that, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.