Mobile location based games. This is still a fledgling genre. But not many of them scratch the itch of online/shared world empire building.

There are some that try and scratch the empire building niche but they don’t go far with the idea, or their implementation is kind of janky with older or awkward user experiences.

So…

I started building my own

A location based, persistent, multiplayer, economy and industry sim.

A few years ago I was inspired by some of these games to build my own. After a couple years of development, I proved all the core technologies. It was at this point that I realized that without a community and without garnering interest, no matter how good of a game I made, it was still slated to die against the waves of slop on the app store.

It sat on the back burner for a bit but I’ve been interested in restarting the project recently. As part of that I want to see what sort of interest and ideas other folks have.

The Concept

The concept of the game (Heavily inspired by Resources, with the same gameplay loop), is that you are the owner of a corporation and can go around in the real world scanning for resources.

These resources are distributed in a manner that tries to match their real world properties. Certain resources that are often mined alongside each other can be mined together.

Once you find resources that you care about, you can place down mines to gather those resources. Since this is a persistent world, there is some sense of scarcity for certain resources as once someone else is placed mines there you cannot.

You can then use factories to refine those raw materials, and to manufacture products out of those raw materials. You can upgrade mines, your factories, your manufacturing capabilities…etc these refinement and manufacturing chains are also based off of their real world counterparts. Certain metals like copper and aluminum are incredibly difficult to refine and the efficiency of that refining process is based on the technologies you are using for that refinement.

A real player market is where you can buy and sell materials and products. You can either sell or buy materials for the purpose of manufacturing or you can play the market and make money through speculation.

Pressures are put on you in the form of mine upkeep, over time your mind’s degrade and you will need to spend money or resources to maintain them. Natural disasters can affect the productivity of your mines and factories within certain geographical regions or even do damage to them.

You have a workforce and that workforce costs money to maintain and keep happy. The regional and global workforces of all players drive a level of economic consumption and need, alongside your natural growth and technological advancement.

Increase your manufacturing capabilities and technologies by unlocking them as part of a tech tree. As you progress, you are able to build and research technologies to not only unlock new products and manufacturing capabilities but boost productivity and efficiency.

…etc

Okay, that’s a lot of words

Essentially:

  • Real world resource distribution, based on common geography and realistic resource availability.
  • manufacturing and processing chains grounded in how these materials are produced for real
  • A full technology tree and progression
  • A player driven economy
  • various upgrade paths for your mines, factories and other buildings
  • A “Headquarters” Which is an area with limited land availability for you to place billions like factories and refining.
  • The amount of land available for your headquarters is upgradable as you progress
  • Competition against players both for resources on the map, economic size, and leaderboards.
  • Direct trading, contracts, and sales between corporations

…etc

Who here has an interest in games like these? And what sort of empire building itch can this scratch for you?

  • PonyOfWar@pawb.social
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    1 day ago

    Sounds cool. I think there is a lot of untapped potential in location based games. Games like Ingress and Pokemon Go barely scratched the surface.

    • moonlight@fedia.io
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      22 hours ago

      Shadow Cities was really fun back in the day. Despite coming out so long ago, I think it was the best location based game. I’m disappointed and a bit surprised that nobody ever recreated it. Niantic tried, but they never really captured the magic of it. Pokemon go was fun for a short time, but got boring fast. I think it was a huge missed opportunity to not have actual Pokemon battles, especially PvP.

      • swab148@lemm.ee
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        19 hours ago

        They eventually got around to it, but by that time the game was so overmonetized that getting anything good to use in PvP required a bunch of cash or all of your time grinding.