• Prox@lemmy.world
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        2 months ago

        Yup yup. Seems like this is their low-risk way to learn the engine before using it on the next new Halo game.

      • tuff_wizard@aussie.zone
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        2 months ago

        Hmm. I would have liked to see it in the engine they used for reach. The AI could be quite clever in that.

        • Hadriscus@jlai.lu
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          2 months ago

          That’s the one. They have a UE5 rendering layer running on top but the logic is all Blam engine from Reach