It’s more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.
Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it’s a solo dev as well. Thanks for the extra context!
It’s like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.
Oh cool, that’s a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome.
Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.
The “After 6 years of early access… Version 1.0!” text displaying over what appears to be a pixel shooter is extremely funny to me for some reason.
I get that games take time regardless of art style, still seems an odd point to hype.
It’s more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.
Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it’s a solo dev as well. Thanks for the extra context!
It’s like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.
Oh cool, that’s a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome. Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.
Afaik this game was also made by a solo dev.
So you get it’s a shitty thing to say, but you’re saying it anyway. Thanks for clarifying.
If pointing out things I find mildly amusing - with qualifiers, even - is “shitty,” we live in a pretty fucking sterile and boring world.
Take it easy Ricky Gervais.
Yeah, so “boring” to just not say shitty, denigrating things out loud. Poor you. 🙄