I’m not well versed in C&C, but it’s always good to see more games open sourced.

      • frezik@midwest.social
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        3 months ago

        I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

      • kautau@lemmy.world
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        3 months ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • VindictiveJudge@lemmy.world
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          3 months ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

          • kautau@lemmy.world
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            3 months ago

            Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

            Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

  • Bobby Turkalino@lemmy.yachts
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    3 months ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

    • ampersandrew@lemmy.worldOP
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      3 months ago

      Open source does not mean that the intellectual property is free. There’s a lot of good that comes from this, and it’s not like those games are expensive.

  • Go-On-A-Steam-Train@lemmy.ml
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    3 months ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

        • turtle [he/him]@lemm.ee
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          3 months ago

          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • wizardbeard@lemmy.dbzer0.com
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            3 months ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

  • Tezzerets_Tea_Time@lemmy.world
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    3 months ago

    Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

    • IHeartBadCode@fedia.io
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      3 months ago

      This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

      Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

      Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

        • bss03@infosec.pub
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          3 months ago

          I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.