• ampersandrew@lemmy.world
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    2 months ago

    The competitive piece is one aspect, they could try new game modes that are not just reskins and points like MK Karting, Chess, Konquest, etc.

    They still deliver this. Not those modes exactly, but they’ve always had modes beyond the competitive multiplayer. Their marquis feature at this point, and likely the reason MK games are some of the best selling games of the year of their release these days, is the story mode, and NRS’s peers keep trying to do something, anything, that comes close. The towers are another major driver, but not for me; I really enjoyed the Krypt in X and 11. Between that, the story mode, and versus play, there was absolutely no question that I got my money’s worth out of the game. Sadly, the Krypt was replaced with Invasions in MK1, but I don’t think it was a popular feature with anyone, so hopefully Invasions will be gone from future games.

    The modern games all under perform against the ps2 games on metacritic.

    Deadly Alliance through Armageddon: 79, 81, 75

    MK9-MK1: 86 (9), 83 (X), 85 (XL), 82 (11), 88 (11 Ultimate), 83 (1)

    The one you cited as having fanfare for not being shit was after the PS2 games (and 4 and vs. DC) built a reputation of being shit…I’m not sure how that supports your argument.

    • Squizzy@lemmy.world
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      2 months ago

      Game - year - critic/user score

      Deadly Alliance - 2002 - 79/73

      Deception - 2004 - 81/80

      Shaolin Monks - 2005 - 77/87

      Armageddon - 2006 - 75/80

      Mk9 - 2011 - 79/83

      MKX - 2015 - 83/77

      MK11 - 2019 - 82/43

      MK1 - 2023 - 83/65

      The user score has not cracked 80 in 14 years. My point with that game was people were excited for a new MK game after a largr gap. In a two year period they released their three highest rated games since they moved to consoles.