• Echo Dot@feddit.uk
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    1 day ago

    If that’s the extent of their AI use then that’s fine I mean that’s basically just googling stuff on steroids. That’s all I ever use AI for.

    This is why I find Valves AI disclosure tag to be slightly problematic, I don’t think it really drills down enough to define what “AI used in this game” means, so then it’s up to the individual developer to make a value judgment and not everyone will agree with where they particularly draw the line. We need a line in the sand that everyone can agree upon or at least everyone understands.

    On a side note, how on Earth does unity not have the ability to cull shadows that are outside of the view frostrum, that’s unbelievably stupid. I’m pretty sure City Skylines 2 has a similar issue.

    • pory@lemmy.world
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      23 hours ago

      Valve’s disclosure policy is very specific. It’s about visual assets (models and textures), audio (music and VA), script writing (not explicitly translation or subtitling either), and that’s it. There is no requirement to disclose AI-assisted, AI-researched, or fully AI-generated code.

      The assets stuff also is specifically about the final game. If a studio uses AI for placeholders and doesn’t ship them in the actual Steam game, it’s not required to disclose that process.

    • DaleGribble88@programming.dev
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      1 day ago

      I’m not sure if I’m reading it correctly, but how I understood it was that you could cull anything not in an single camera’s view, or you can not cull shadows at all if you are using multiple cameras. House House wanted to cull everything outside of a given distance for all cameras regardless of direction. Again, I’m not 100% I understood the problem either, but that’s how I interpreted it.