'We support the work of those who are trying to limit the harm generative AI is doing to videogames and our world, and apologise that Big Walk’s LLM usage may not meet their standards'
In this case, this AI usage in on the Unity team. House House is paying for Unity support, and got no help (wouldn’t be surprised if the help itself was also AI, but a different model), then had to rely on LLMs. It’s a systemic issue: game developers are relying on a small number of game engine vendors, that can push for enshittifying pretty easily without much repercussion.
There’s a good thing about open source solutions: you can just fork them and fix the issues. Something is unavailable in the default renderer? Slightly adjust the current one.
Well, luckily the two big bad commercial engines, while not open source, are at least source-available, though it requires you to actually ask them for the source access, which might be a bit of an ordeal. You can just point an LLM at the codebase to help you debug this kind of weird shit.
In this case, this AI usage in on the Unity team. House House is paying for Unity support, and got no help (wouldn’t be surprised if the help itself was also AI, but a different model), then had to rely on LLMs. It’s a systemic issue: game developers are relying on a small number of game engine vendors, that can push for enshittifying pretty easily without much repercussion.
That’s why open source solutions are so important, but obviously they take time to reach maturity.
There’s a good thing about open source solutions: you can just fork them and fix the issues. Something is unavailable in the default renderer? Slightly adjust the current one.
Well, luckily the two big bad commercial engines, while not open source, are at least source-available, though it requires you to actually ask them for the source access, which might be a bit of an ordeal. You can just point an LLM at the codebase to help you debug this kind of weird shit.