• Captain Aggravated@sh.itjust.works
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    15 hours ago

    The N64 did okay. Sticking with cartridges meant a game had to fit in a tiny fraction of the space available on the Saturn and Playstation’s CDs, meaning that cross-platform games were difficult if not impossible to port, or they left out full motion cut scenes or something. The N64 had first and second party titles from Nintendo and Rare, and inferior ports. That and being THE most Japanese company out there chasing off business partners left and right, TO INCLUDE SONY THEMSELVES AND THUS LEADING OT THE CREATION OF THE PLAYSTATION IN THE FIRST PLACE, meant the N64 finished the fifth generation console race in the middle of the pack.

    They continued to shoot themselves in the foot with the tiny discs for the Gamecube which meant a GC was STILL difficult to port games to because it STILL held less data than the competition, and couldn’t be used as a DVD player making it harder to sell to Dad than the Playstation 2. Due to the PS2’s low price tag ($100 less than a Dreamcast; the launch announcement at the very first E3 is a story unto itself), DVD video playback capability and backwards compatibility with PS1 software meant it outsold blowjobs for a couple years in a row.