I’ve played Zelda in Japanese and there’s a difference within the translations themselves on how they name items, NPC’s or key locations within the game. The quest logs in either ToTK & BoTW in the JP original are written from a first person perspective since it’s Link’s personal entries while the ENG localization rewrote them in second person addressing the player.
Even the perspectives are written differently: like from BoTW when you read Revali’s diary, the Japanese text frames it more around personal confusion and wounded pride as to why a prodigy like him is put in a supporting tier beneath Link. While the ENG localization leans into sharper, more confrontational direct insults, playing up a classic western “cocky rival” archetype.


They work together on major titles in terms of planing the differences in advance, but have had plenty of time to figure out works best for each market
I work for a western game studio and hear it’s hard to translate a lot of stuff, I imagine the same is true in reverse