Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
I’ve said this before in other threads, but here I go… What’s popular right now is battle royale shooters, and that’s a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.
If there’s any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.
Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to “win”. Compare to CoD or Overwatch, where in most game modes 50% of players get to win.
And just as a side note, I don’t think Epic has solved anything with some new voice chat system. Because it’s not new, discord already exists, steam already has integrated voice chat.
To each their own, but i enjoyed every second of my several years playing PUBG. It’s the same hook as Ironman style high paranoia solo games like Project Zomboid or many others. High stakes, ambient stress, and extremely quick and sudden failures that hone your instinct for next time. I enjoy single player games and many other genres as well for different reasons/goals. I dont think the royale/extraction genres are just fundamentally faulted like you suggest
In Battle Royales I don’t think people think they are losing until they die. Compared to Over Watch and CoD where you can feel you are losing early on. I think that’s the hook for a lot of people, basically a winning feeling the majority of the time.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable
I’ve said this before in other threads, but here I go… What’s popular right now is battle royale shooters, and that’s a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.
If there’s any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.
Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to “win”. Compare to CoD or Overwatch, where in most game modes 50% of players get to win.
And just as a side note, I don’t think Epic has solved anything with some new voice chat system. Because it’s not new, discord already exists, steam already has integrated voice chat.
To each their own, but i enjoyed every second of my several years playing PUBG. It’s the same hook as Ironman style high paranoia solo games like Project Zomboid or many others. High stakes, ambient stress, and extremely quick and sudden failures that hone your instinct for next time. I enjoy single player games and many other genres as well for different reasons/goals. I dont think the royale/extraction genres are just fundamentally faulted like you suggest
In Battle Royales I don’t think people think they are losing until they die. Compared to Over Watch and CoD where you can feel you are losing early on. I think that’s the hook for a lot of people, basically a winning feeling the majority of the time.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable