What annoys me is not that you are wrong, but that LTT made same big claim, while acknowledging that Valve said “with FSR” in same sentence about 4k at 60. No one ever said “native 4k 60”. And yes, maybe you need to drop target resolution to as low as 1080p or 900p to achive that target, but it still achivable, hence not a lie.
On top of that, AMD released INT8 (I assume) FSR4.1 at same day, that supports this hardware, so quality wise it will be manageable. PS5 often used upscaling not based on ml and still looks okay.
And another thing — if new downgraded by AMD FSR4 won’t suffice, you can use full version of FSR4. On Linux it’s a thing, you can just drop FS4 dll to the game, add launch params to steam and use Proton-GE or Proton-Cachyos, those have patch for FSR3 override. I tested it on 7900xtx and ryzen z1extreme (apu), in both cases it performs better than FSR3 quality wise, while still providing perf uplift compared to native resolution.
What annoys me is not that you are wrong, but that LTT made same big claim, while acknowledging that Valve said “with FSR” in same sentence about 4k at 60. No one ever said “native 4k 60”. And yes, maybe you need to drop target resolution to as low as 1080p or 900p to achive that target, but it still achivable, hence not a lie.
On top of that, AMD released INT8 (I assume) FSR4.1 at same day, that supports this hardware, so quality wise it will be manageable. PS5 often used upscaling not based on ml and still looks okay.
And another thing — if new downgraded by AMD FSR4 won’t suffice, you can use full version of FSR4. On Linux it’s a thing, you can just drop FS4 dll to the game, add launch params to steam and use Proton-GE or Proton-Cachyos, those have patch for FSR3 override. I tested it on 7900xtx and ryzen z1extreme (apu), in both cases it performs better than FSR3 quality wise, while still providing perf uplift compared to native resolution.