It’s funny you blame competitive gamers who don’t understand what they’re doing, yet don’t seem to know how any of this works.
Higher refresh rates reduce frame timing, reducing both visual and input latency. It’s why a game at 30 fps often “feels” laggy compared to one at 60 or 120 fps. Even if you can’t see the increased frame rate you can certainly feel input latency. It’s also why “fake frames” from things like optiscaler or FSR/DLSS don’t help when already at low frame rates, they actually increase latency, which is already bad when your frame times are higher.
I’m not into competitive gaming at all, btw, just sensitive to (and annoyed by) input lag.
It’s funny you blame competitive gamers who don’t understand what they’re doing, yet don’t seem to know how any of this works.
Higher refresh rates reduce frame timing, reducing both visual and input latency. It’s why a game at 30 fps often “feels” laggy compared to one at 60 or 120 fps. Even if you can’t see the increased frame rate you can certainly feel input latency. It’s also why “fake frames” from things like optiscaler or FSR/DLSS don’t help when already at low frame rates, they actually increase latency, which is already bad when your frame times are higher.
I’m not into competitive gaming at all, btw, just sensitive to (and annoyed by) input lag.