Also includes big balance changes.

  • NuXCOM_90Percent@lemmy.zip
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    3 months ago

    To elaborate:

    One of the foundational elements of Rogue and Roguelikes (that is so polarizing it isn’t part of The Berlin Interpretation) is the idea of randomized and unknown item effects. It goes back to tabletop gaming where you would find a potion and have no idea what it does, so you would give a sample to a rat you keep in a cage or splash it on a goblin prisoner. For obvious reasons, that shit went away in favor of skill checks. But in game that manifested as, on every single run, keeping a notepad next to you to know what Red potions did on that play through.

    The BoI items were very much in that vein. Theoretically you would memorize them over the course of runs and learn the synergies that helped you. In practice… ain’t nobody had time for that shit.

    But it is a design philosophy that wasn’t uncommon for roguelites/likes of the era.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      3 months ago

      Binding of Isaac items are explicitly in that vein, in fact, given that its version of potions (pills) are indeed randomized on every run. I haven’t checked out the new update yet but insofar as I’m aware those still are.