Unpaid work with no way to benefit from it for community, unpaid work that only makes rich people richer and poor people poorer.
I don’t follow how reverse engineering blizzard’s server makes the rich richer here. Blizzard doesn’t want that information to be public.
I don’t see this as a problem if anyone’s allowed to freely do and sell derivative works of anyone’s else content.
This is the “deregulation” argument that Elon and the rich keep perpetuating. “Just let everyone do everything and let the free market figure it out”. But we already know how it ends: the rich get richer, the poor get poorer. They have the resources to be more unethical than you.
at current point I’m more like heavily pro-AI
Specifically training it on content without permission? Well AI capabilities are directly proportional to energy costs, so that’s another pro “rich get richer” stance.
And I don’t think it makes artists obsolete in any way. We only have to wait a little bit until it becomes as granular and useful for artists as an intermediate tool in their workflow
Less than 5 years ago people were saying that they weren’t afraid of AI because it always looked like easily identifiable slop, always had extra fingers, sounded robotic. Now we’re at the point where it can generate really high quality content indistinguishable from high quality artwork on the first try. The expressed goal of AI companies is to create AGI capable of doing everything itself, not as a tool. So what makes you believe everything will suddenly reverse course and just settle as a tool?
I don’t follow how reverse engineering blizzard’s server makes the rich richer here. Blizzard doesn’t want that information to be public.
Free advertising for their product, free efforts to keep the fandom alive. Don’t downplay marketing - marketing is king. Marketing drives the money. Even when it’s unintentional. This is pure speculation, but in my opinion most private server players would never have bought a subscription if they hadn’t first gotten hooked by playing for free on pservers for a long time. And this is a game where people who enjoy it keep coming back for decades. I’d be very interested to see statistics on “how many players who started on free pservers eventually bought a subscription.” Personally, I casually played on and off for about 10 years before finally subscribing and spending a few years on the official Classic servers. I’ve seen plenty of others with the same story - it’s especially common among people from the third world, Eastern Europe, and so on. Without pservers, WoW might never have become as popular as it is today, and it could have been long dead by now.
They have the resources to be more unethical than you.
What does this even mean in context of deregulation? If nobody has to pay for lawsuits because there are no lawsuits, what difference does it make who has more money.
Specifically training it on content without permission?
Under current legal framework, it probably should be illegal, because it’s unfair and inconsistent that derivative works by people are illegal when derivative works by AI are not. But under my perfect legal framework, it all should be legal, and avoiding training on works of people who ask not to, should be a choice not enforced legally, which should be transparently communicated and affect which models people prefer to use or not to use.
AI capabilities are directly proportional to energy costs,
Ever heard of DeepSeek? Every once in a while people figure out how to do the same as previous state-of-art models using 1000x less resources. And OpenAI actually became open a month ago.
The expressed goal of AI companies is to create AGI capable of doing everything itself, not as a tool.
Great, let them do it. Let people be able to generate a great game by saying “make me a great game”. That’s fine. It might not be the game you actually wanted though, if you care about any details at all. Because it’s all in the details to the lowest level, to the level how exactly strokes are made, how colors are blended, etc, and when you start going into the details you need a granular model that you can use step by step, interwined with your manual work, manual sketching, etc - just like it works in programming now. Just like it programming some details and intricacies are pointless trying to describe in words because it’s easier and faster just to write few lines of code yourself, do some strokes yourself, etc.
I don’t follow how reverse engineering blizzard’s server makes the rich richer here. Blizzard doesn’t want that information to be public.
This is the “deregulation” argument that Elon and the rich keep perpetuating. “Just let everyone do everything and let the free market figure it out”. But we already know how it ends: the rich get richer, the poor get poorer. They have the resources to be more unethical than you.
Specifically training it on content without permission? Well AI capabilities are directly proportional to energy costs, so that’s another pro “rich get richer” stance.
Less than 5 years ago people were saying that they weren’t afraid of AI because it always looked like easily identifiable slop, always had extra fingers, sounded robotic. Now we’re at the point where it can generate really high quality content indistinguishable from high quality artwork on the first try. The expressed goal of AI companies is to create AGI capable of doing everything itself, not as a tool. So what makes you believe everything will suddenly reverse course and just settle as a tool?
Free advertising for their product, free efforts to keep the fandom alive. Don’t downplay marketing - marketing is king. Marketing drives the money. Even when it’s unintentional. This is pure speculation, but in my opinion most private server players would never have bought a subscription if they hadn’t first gotten hooked by playing for free on pservers for a long time. And this is a game where people who enjoy it keep coming back for decades. I’d be very interested to see statistics on “how many players who started on free pservers eventually bought a subscription.” Personally, I casually played on and off for about 10 years before finally subscribing and spending a few years on the official Classic servers. I’ve seen plenty of others with the same story - it’s especially common among people from the third world, Eastern Europe, and so on. Without pservers, WoW might never have become as popular as it is today, and it could have been long dead by now.
What does this even mean in context of deregulation? If nobody has to pay for lawsuits because there are no lawsuits, what difference does it make who has more money.
Under current legal framework, it probably should be illegal, because it’s unfair and inconsistent that derivative works by people are illegal when derivative works by AI are not. But under my perfect legal framework, it all should be legal, and avoiding training on works of people who ask not to, should be a choice not enforced legally, which should be transparently communicated and affect which models people prefer to use or not to use.
Ever heard of DeepSeek? Every once in a while people figure out how to do the same as previous state-of-art models using 1000x less resources. And OpenAI actually became open a month ago.
Great, let them do it. Let people be able to generate a great game by saying “make me a great game”. That’s fine. It might not be the game you actually wanted though, if you care about any details at all. Because it’s all in the details to the lowest level, to the level how exactly strokes are made, how colors are blended, etc, and when you start going into the details you need a granular model that you can use step by step, interwined with your manual work, manual sketching, etc - just like it works in programming now. Just like it programming some details and intricacies are pointless trying to describe in words because it’s easier and faster just to write few lines of code yourself, do some strokes yourself, etc.