Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

  • caut_R@lemmy.world
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    12 days ago

    Chromatic Aberration toggle

    Motion Blur toggle

    Distortion Effect toggle

    Vignette Effect toggle

    FoV slider

    DLSS/FSR implementation (cause fuck TAA)

  • rtxn@lemmy.world
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    12 days ago

    For over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.

    For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can’t/won’t operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.

    • SCmSTR@lemmy.blahaj.zone
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      11 days ago

      Low fov and really far camera is ass

      Almost as bad as low fov and too close camera and too low camera.

  • dogslayeggs@lemmy.world
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    12 days ago

    Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.

    On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.

    • Grimy@lemmy.world
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      12 days ago

      I tend to clutch the remote when stressed. It’s highly frustrating when I’m in the middle of an intense gunfight and suddenly my character tries to melee. Having to push down and hold a thumb stick while doing other actions with my fingers makes my hand sore as well.

  • Krompus@lemmy.world
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    11 days ago

    You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn’t immediately exit, but shows you a Quit dialog (to main menu or desktop), and there’s a lengthy countdown if you’re near hostile ships. :)

    Doesn’t prevent it entirely, but I thought it was pretty crafty.

  • Owl@mander.xyz
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    11 days ago

    Save&quit at any time

    So I can just boot up the game, play for 15 minutes and go do other stuff

  • Malix@sopuli.xyz
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    12 days ago

    in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It’s insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can’t run new games on gigaultrapseudobullshitultra++, but older ones? sure.

    for fps & tps games: FOV.

    otherwise, in no particular order, option to toggle off entirely:

    • motion blur
    • chromatic aberration

    otherwise, must haves:

    • subtitles on/off
    • master volume/music/sfx/dialogue as separate sliders.
    • don’t default volume to max, this is instant ear explosion if you happen to use different audio devices
  • ieatpwns@lemmy.world
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    12 days ago

    Color blind options even for those that aren’t color blind. Sometimes they add a different ui color palette which is fun

  • frongt@lemmy.zip
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    12 days ago

    Not a setting, but a “here’s what you did last time/here’s where you need to go now”. If it’s been a little while since I played the game, I shouldn’t be lost trying to figure out where I am or where I’m going.

  • Daedskin@lemmy.zip
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    12 days ago

    Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.

  • glimse@lemmy.world
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    12 days ago

    Adjustable HUD offset for widescreen.

    I have a 32:9 display and it SUCKS when HUD elements are anchored to the sides. I have to turn my head to see it!

    • Gumus@lemmy.dbzer0.com
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      12 days ago

      And FOV axis setting. I hate when there’s a limit on X axis FOV slider and it’s still not wide enough for SUW

  • discostjohn@programming.dev
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    11 days ago

    Colorblind options that let me specifically choose the color of each HUD/UI element. I don’t want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance

  • saplyng@lemmy.world
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    11 days ago

    If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.

      • filcuk@lemmy.zip
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        11 days ago

        It enables quick window switching with no flickering. This may be a strictly Windows issue.

    • Hupf@feddit.org
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      11 days ago

      Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?

      • thermal_shock@lemmy.world
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        11 days ago

        Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.

    • yeehaw@lemmy.ca
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      11 days ago

      I should probably know this, but what’s the deal with full screen vs windowed full screen? What’s the difference?

      Also why do people wanna play windowed? Maybe depends on the type of game…?

      • smeenz@lemmy.nz
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        11 days ago

        There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.

        • yeehaw@lemmy.ca
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          10 days ago

          Oh I see this makes sense. And theoretically better performance in full screen?

    • Victor@lemmy.world
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      11 days ago

      I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅

      • Appoxo@lemmy.dbzer0.com
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        10 days ago

        Well…
        I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.

        So what’s the issue then?
        For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
        Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???

        • Victor@lemmy.world
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          10 days ago

          I’m just saying in certain games setting your custom resolution could be considered cheating.

          For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.

          So I can understand some games not allowing certain odd ratios and FOVs in combination.

          Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍

  • whotookkarl@lemmy.dbzer0.com
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    12 days ago

    I can’t think of a setting that would universally apply to all games, like I’d be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.