This Tuesday, we’re bringing you a special episode of State of Play running for more than 40 minutes, focusing on games created in Japan and across Asia, alongside a few other exciting updates.

  • ampersandrew@lemmy.world
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    30 days ago

    There is, because we expect more fidelity now than we did in 2011, and Skyrim was built on some existing bones. When you’re trying to make a game like that in Unreal that you haven’t done in that engine before, it’s going to be smaller (if you’re smart). Baldur’s Gate 3 didn’t get to be that big without building on Original Sin 2, and the same can be said for Elden Ring; perhaps without a pandemic in the middle, those games might have even been made in more reasonable time frames than 5 or 6 years.

    • RightHandOfIkaros@lemmy.world
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      30 days ago

      Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.