uzdoom i a community fork of gzdoom that aims to be much better

  • dbtng@sh.itjust.works
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    25 days ago

    Original DOOM and DOOM II game engines were 2.5 D.
    You could not look up and down or jump.
    That is not to say that there was no z-axis in the maps themselves, but the game engine handled it in a simplified, flattened way.

    Its been a really, really long time since z-axis code was backported into zDOOM.
    You are a great example of people not realizing this.