My question was how does your cache help with server bottlenecking. If it’s already in your cache it has already gone through the bottleneck at some point. You won’t have data cached for a game you’re downloading for the first time.
I have 4Gbit, so it’s pretty much on par with the nvme 😁
The discs that I remember having games on them were installers. Which did the same I do now. Either by steam or Usenet.
I have a vast collection of CDs and SACDs but I only ever used them to rip them to flacs. The games I ripped to ISO back then. Way more comfy, faster and HDDs were cheaper than tons of disks that only need a bad scratch to be wasted.
So anyhow, how could the medium load “immediately”? It’s just the installer. Which then probably needs to be patched afterwards. Unless we’re talking of consoles, I have no current knowledge of any console.
Don’t know what they’re doing these days exactly but I think for PS4 era they were still doing IO on the disk for game data reads. But that was around when SSDs started becoming cheaper, so one of the upgrade paths was digital release + SSD.
No thanks. I download faster than the fastest bluray.
You could have the fastest Internet in the world and you’re still dependent on the upload speeds of the source.
The upload speed from the source will almost certainly be more than the maximum read speed of the optical drive on say a PS5
Thank you this is a much better reasoning than “my cache will do it.”
Which usually is close at max for me. if not, my cache does it.
Your cache does what?
It…well…caches? In case I already downloaded something before.
My question was how does your cache help with server bottlenecking. If it’s already in your cache it has already gone through the bottleneck at some point. You won’t have data cached for a game you’re downloading for the first time.
tbf bluray is the medium so it loads immediately instead of downloading first.
Although considering the max cap is 144 Mbps, I wonder if that’s actually too slow for modern games that rely on SSD speeds lol.
I have 4Gbit, so it’s pretty much on par with the nvme 😁
The discs that I remember having games on them were installers. Which did the same I do now. Either by steam or Usenet. I have a vast collection of CDs and SACDs but I only ever used them to rip them to flacs. The games I ripped to ISO back then. Way more comfy, faster and HDDs were cheaper than tons of disks that only need a bad scratch to be wasted.
So anyhow, how could the medium load “immediately”? It’s just the installer. Which then probably needs to be patched afterwards. Unless we’re talking of consoles, I have no current knowledge of any console.
Yeah i meant consoles and console disk rips lol.
Don’t know what they’re doing these days exactly but I think for PS4 era they were still doing IO on the disk for game data reads. But that was around when SSDs started becoming cheaper, so one of the upgrade paths was digital release + SSD.