Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 days agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square27fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 days agomessage-square27fedilink
minus-squareSkunkWorkz@lemmy.worldlinkfedilinkEnglisharrow-up0·4 days agoThen just keep the lighting consistent and don’t adjust the camera exposure when players move in and out of light and dark areas. Consistency is key.
Then just keep the lighting consistent and don’t adjust the camera exposure when players move in and out of light and dark areas. Consistency is key.