I’m a casual Half Life enjoyer. Spent some time on the subreddit and man is it off the wall.
Tunic has an interesting fandom. That writing system has inspired a lot of cool stuff. The subreddit is censored six ways from Sunday because of how spoiler-sensitive the game is, but I have to wonder what random passers-by must think.
The Undertale fandom has permanently put me off trying the game. It’s not really my kind of game anyway, but I enjoy the soundtrack.
Minecraft has to have had the biggest demographic shift in its player base I’ve ever seen. I bought the game when it was in beta. Most fans were adults who were able to give a random Swede 20 bucks via PayPal. After the game’s release, and especially after the console ports and eventual MS buyout, the average age got younger and younger. I miss the old Minecraft forums.
The Destiny community has this weird love/hate relationship with the property. Closest thing to the Star Wars or Star Trek fans.
When I played (before I kicked the addiction), Warframe had the nicest community ever. Everyone was always happy to help out
I’ll never forget how after DE accidentally added an extra zero onto the research cost of a middling clan-only weapon (the Hema, I think it was?) and refused to fix it, players made a bunch of freely joinable clans just to share the blueprint with others so they could avoid the weeks of grinding it could otherwise take to unlock it. And they kept this up for years despite it costing them their only clan slot.
Yeah the good old Hema. There’s now “adversary” version of it in the game that you can get in an hour or two. it’s significantly stronger than the original, but I believe the original Hema research has not changed. Warframe is full of silliness like that, and to some extent I think it’s fine. It creates stories and gives the player base something to bitch about together.
Man, I remember when the star map was just a path with dots on it and there was a total of 5 frames. Excal, Loki, and Mag were the starting frames.
I remember them adding the star map and people hating it cause it made figuring out how to navigate to new planets confusing as fuck before they added in the being able to walk around your Orbiter and the updated mission tracking menus.
But the community existed and we all helped each other figure it out and progress with each other. Guilds and friendship grew naturally with people who were at the same point of progression you were. Without that community helping figure things out the game wouldn’t have been able to get past those growing pains and become the absolute behemoth it is today.
It’s really weird. I played in those early days (there’s a handful of badges available for the game, so most people don’t have one, but I get to be special because there’s an alpha or beta badge), and I really enjoyed it. We had one tileset, and that was enough. Now, I’ll occasionally get the urge to play it again, and there’s so much more, but I’m so much less interested in it. Everything feels less impactful. It’s just too easy now, and there’s no reason to keep going. Back then you needed to progress to survive.
The community is still as nice as ever though. I’m glad that hasn’t changed. Not many games grow as much as they have and keep that. Studios should really try to examine what they did and try to replicate it. It’s something beyond game design. It must be partially how they communicate (weekly streams, and just very up front about their plans), and also how important that is to them. It’s so important that the community lead was made the game director. What other studio has done that?
The Outer Wilds hint community is very nearly an extension of the game. They’re very good about providing hints based on what you already know without giving things away, so you still feel good about figuring it out.
https://www.nicegamehints.com/ does that for a lot of games
From what I’ve seen, The Stardew Valley crew is just chill and helpful.
If you want something similar to old Minecraft, there’s Vintage Story which is basically hardcore-hardcore Minecraft. From what I’ve seen and can tell, the age demographic for that group is about early-20s+ as it has much deeper mechanics than Minecraft does (like accurate temperature and insulation, block gravity and cave-ins, actually physically shaping items into other useful items via forging or knapping, etc.).
I’ve only played for a bit, but it’s awesome. There’s a ton of mods for it already too.
A lot of indie games have amazing communities. Stardew Valley, Kerbal Space Program and Deep Rock Galactic, to name a few. Non-competitive games with active and friendly developers tend to have good fanbases.
On the other hand, a lot of indie games have incredibly toxic and user-hostile communities. Competitive games especially, though you’ll also see it when the community becomes upset with the developer (such as 7 Days to Die and pre-redemption No Man’s Sky).
And then there’s the external factors. A game could become a meme or get covered by a pure cinnamon roll of a streamer and gather a wholesome fanbase despite its content (Doom 2016 comes to mind), or an existing friendly community could get overshadowed by a bunch of 4chan rejects if the wrong YouTuber covers the game (see any semi-obscure game reviewed by SsethTzeentach - I’m still upset about Starsector).
Aww, I didn’t know the Starsector community was ruined. I don’t engage with it much though. The game is pretty obscure, so it needs any publicity it can get, but that’s sad to hear.
The official forums and main Discord are fine - the original community still hangs out there and remains chill and friendly. It’s just the wider community (Reddit, 4chan, etc) that spawned after Sseeth’s video that’s a problem.
For example, some guy on 4chan made a lovely little mod called R*peSector where you can capture enemy officers and story characters and… well, yeah. When the subreddit mods tried to ban discussion of it, the community went nuts and was like 90% in favor of a mod that adds explicit sexual assault as a feature to a freaking spaceship combat game, one where character interaction is a perfunctory feature that makes up like 1% of the experience.
Seeing the new community rally around that kind of thing destroyed my interest in the game, even if by all accounts the dev and official communities are horrified by its existence.
I haven’t delved deep in fandoms of most games, but Final Fantasy XIV has a very nice community.
I try to stay away from most fandoms. Any group of people given sufficient time tends to turn sour. I’ll say as someone not affiliated with the Undertale fandom, it’s a really great story with good combat mechanics and very basic RPG elements. Just my 2 cents.
Yeah, I agree, and it’s a bummer that the fandom for that game keeps people from experiencing it. It really is a great adventure to discover for yourself
Project Moon has all 3
The helldivers community seems to constantly be one patch away from burning down arrowhead studios, so there’s that.
Yeah, because Arrowhead just cant help themselves with trying to kill their game with every patch.
This comment is a decent example of the antagonistic relationship that helldivers seem to have with the devs. I doubt they are actively trying to ruin their own game, but mistakes are very regularly framed that way in feedback, and said feedback is usually very angry, and usually written in a way to insult the developers competence or choices.
I just don’t see that level of anger in most other games, and I really don’t know what’s so different in this case.
I used to think it was incompetence. But they were so smug in their update video where they proudly proclaimed “we didnt do anything to the Coyote.” No, instead, they nerfed it by nerfing ALL FIRE DAMAGE GLOBALLY. Meaning not only did they nerf the Coyote like they wanted, they also nerfed flamethrowers and incendiary weapons.
Then they repeated this with the tank. Right before they dropped the tank, they reduced its health AND INCREASED DURABLE DAMAGE ON ALL ENEMIES. Which nerfed the tank like they wanted, but also nerfed ALL VEHICLES AND TURRETS. So now all our vehicles, not just the tank but also the FRV and the mechs AND all the turrets, are armored with soggy paper.
Then they get backlash, they wheel out Pilestedt, and he says “we will change, we will listen, we will be more transparent.” Every. Single. Time. They have done this like six times, and they keep making the same mistakes. Making a good Helldivers 2 update isn’t even hard. But Arrowhead’s updates make it look like a monumental challenge. I dont even know what the devs do all day, most of the content made for their game is outsourced, they dont even make it themselves.
This isnt incompetence. Its Antagonistic DM Syndrome. It cant be anything other than intentional at this point.
It’s been a while since I’ve played the game or engaged with the community (1.5+ years?) but the devs would definitely nerf things the community found very fun. Like, dudes, it’s not a PvP game. Just leave it alone. Let people enjoy your jank. The constant shuffle of core mechanics turned it into a game that just felt unpredictable and unfinished. It’s what pushed me away.
Commissar Kai just made an excellent video about this very thing.
We need more soup damnit, not more cake.
Kinda depends on weather the kids are on or the 9-5 adults. They each add different kinds of sodium.
Interestingly, palia has one of the friendliest most helpful communities I’ve encountered in the last 3 decades.
Turns out, eliminating conflict, combat, leaderboards and competition tend to bring out the better human in us 😁
Even coop-games can get pretty antisocial if one “brings down the whole team” or such.
Only other example I have for this was “team fortress classic” in the “good old days”. Despite us all being “professional” (we didn’t get money, it just did cost money) e-sport-players, we helped each other. Even in important matches, some of my clan filled an empty spot in the enemy’s team and gave their best. Or vice versa. We all helped each other battling each other on the grounds of fairness, fun, honesty and simply good sportsmanship.
Then money started to pour in and everything went to shit.
Now I realized you said “fandom” not “community”…so just ignore this comment lol
Weirdest: Pragmata. So many pedophiles.
Nicest: Fallout 76. Great people.
Meanest: Anything Star Wars or Harry Potter.
stepping out the vault to be greeted by level 9000 players handing out free gifts is an incredible experience
What’s up with pragmata? I havent heard anything but good things about the game until now
Some dude made very shady mods involving the child character. Huge arguments over this broke out on Steam forums and Twitter, with a good chuck of it instigated by those who don’t even have the game (based on Steam data, Twitter it’s obviously unknowable). People began saying it’s the game’s fault for these mods existing and is normalizing pedophilic behavior with roundabout fallacy criticism about the game depicting a father-daughter relationship.
So now you have a messy mix of actual pedophiles, trolls, and rage baiters who keep bringing the issue up and a bunch of people trying to defend the game from being smeared because of a small set of bad actors and it’s spiraling out of control in the fan base.
The game is an amazing title. The plot is serviceable; not gonna win any Emmys but it’s a refreshing new IP which is much appreciated in a sea of endless remakes. The content is paced fantastically to never feel like it’s getting stale while managing to not overstay its welcome. The new mechanic with hacking while shooting feels well incorporated and not gimmicky. Different “hacks” and weapon combos make for a lot of freedom in how you tackle enemies with a decent enemy variety makes for very dynamic and enjoyable action.
Unlockable skins and player challenges aplenty to boot is just good old game design that has been sorely missed about the gaming days of old.
CAPCOM really knocked it out of the park by making a fun, well rounded game that feels satisfying to play and experience without having to nickel and dime the player or rehash an old IP to do it. The game doesn’t deserve the hate it’s getting just because a small minority of mentally ill bad actors are using the game to do horrible and immoral things.
big yike
Very big yikes. Makes trying to talk about the game a fucking nightmare on Steam forums because every thread keeps getting highjacked by trolls and rage baiters.
It’s a great game from what I’ve heard but too many people are gooning to a 7 yr old.
The No Man’s Sky people are generally super chill and welcoming! It’s really nice.
It’s kinda funny, you see the occasional person come in and go “okay but wouldn’t it be BETTER if it were combat focused??” (you know, like almost every other game out there). Everyone politely tells them nah, let us have our weird little chill game in peace please, and then they leave. But as long as you’re not trying to turn the game into yet another FPS, or going around griefing people, you’re cool!
– Frost
I’m just still unwilling to retry the game after the bs state it was in at release. I was a lot younger and less informed back then though, so was it a publisher pushing release too early type deal or did the devs just shit the bed? (or neither)
Give it a try now. I held off for 9 years because of the bad release before a friend convinced me to try it. Immediately sunk all my playtime into it for 2 months.
Now they’ve got the Pokémon thing and I’ve got another reason to explore worlds again.
From what we hear, sounds like it was a publisher pushing release too early thing, stacked with the lead dev not really being good at PR and going like “oh it’d be cool to have this, and this, and this…” and then everyone just ran with it and assumed he meant “it will have this”. It was apparently a huge shitstorm at launch.
Then the devs actually buckled down and added all that stuff in. We came in much later, after that was already underway.
And then they just KEPT ADDING SHIT. There’s so much stuff in the game now, it’s ridiculous.
– Frost
NMS was pushed out way too early. They had a lot of really big dreams about how they wanted the game to look and they ended up falling short of what they wanted before the game was released. A lot of people who bought NMS on release day felt like they’d been sold a bill of goods that Hello Games didn’t fulfill, and IMO their feelings were justified at that time. Launch NMS was buggy and had very basic functionality problems, and many players left it after a short time.
That was ten years ago. NMS has been developed and worked on for all ten of those years, with multiple huge content patches released every few months. NMS now is almost nothing like NMS at launch. There’s a whole lot more to do now. Hello Games has produced and added nearly everything that they promised during initial development of the game like player bases, player freighters that you can customize, a player hub where you can group up and do quests together, and more. They also massively revamped the inventory and storage system so it’s easier to manage.
If you already own it, give NMS another try and treat it as a new videogame. I enjoy it a lot more now then I did at launch.
It is almost an entirely different game now from the state it was on release.
It’s an indie dev team of a few dozen people and almost self-published if not for some assistance from Sony. They bit off more than they chew with their ambitions and made the mistake of teasing the game too early in the dev cycle while failing to manage the hype build up. They released what they could because development was taking too long and they needed something released or else the doors were gonna close but what was released had some key missing features from what they originally promised and, combined with the game becoming over hyped beyond Hello Games’ expectations, resulted in a lot of backlash.
Even with this massive stumble, they never stopped working on the game and have continued to regularly release massive, game changing content updates (seriously, with the most recent one being released like a few weeks ago adding creature battling) entirely for free and making the game into what they promised it would be.
Did they shit the bed on release? Yes. That said, did they own up to it and do everything in their power to make up for their mistakes? Also yes.
I don’t wish it were more combat focused, but it did more to be engaging. I don’t want to take the chill game away from people, but one example of this is I think flying is boring and tedious, and it doesn’t need to be. The fact you literally can’t hit the ground, or anything else, means you don’t even need to look at your screen. If you can close your eyes and be fine, it can’t be engaging.
That’s my biggest complaint. It’s a game about farming a bunch of things, but they seemingly do everything they can to make sure you don’t have to be engaged whole doing it. Ideally, it could do both of these things. Either it’d be a toggle for “turn your brain on” mode, or the more engaging activity would be more rewarding, so you’re encouraged to do that but can do mindless stuff as an alternative if you want.
One of the weirdest must be Final Fantasy XIV community.
On the one hand, they are a bunch of the nicest people you’ll find. I’ve seen several wow refugees coming and getting surprised because there’s actual etiquette in dungeons: You don’t vote-kick a disconnected player unless 10-15 minutes have passed because they could come back. And people take care of sprouts (newbies), like, really. If there’s a dungeon with a new player (a popup says there’s a newbie but doesn’t say who is it), people give tips about bosses and how to tackle everything. And if there’s a plot twist (there’s a HUGE ONE in Endwalker’s final boss battle), nobody will spoil it.
They have also… Limsa. A city you have to experience to understand. It’s weird, but in the cool sense of the word.
But… on the other hand… The hardcore raider subcommunity has to be one of the worst gang of crybabies ever. JFC they whine about everything. Never satisfied, extremely elitist…
I think that’s just the hardcore raiding crowd everywhere. I’ve seen it across multiple MMOs. When you’re that highly invested in something, any changes are going to get under your skin. Especially so if competition for seats is involved.
What I wish was more universal was the dungeon etiquette. It’s been a few years since I was in World of Warcraft, but the pick-up group dungeon experience there had the most toxic people I’ve ever seen in gaming by a long way. And I’ve solo queued in League of Legends!
I was doing the latest raid series with some friends this weekend who were catching up with the content, and they didn’t know the fights.
The first battle has new mechanics, and some people died to them. There was one guy who piped up, “This has been out for two years! How are people still dying to [mechanic]???” We beat the boss so it didn’t matter, but several people chimed in to say “hey, there are some new people here; it’s new to them.” Everyone was defending the people who died.
THEN, oh boy, this guy - would you believe it - DIED in the next fight. And the crowd then… oooo did we make fun of that guy.
What I’m getting at is that one guy out of 24 tried to be a bit of a jerk, but then everyone else was like, “No. That’s not this game, bro.” It’s a community. It’s great.
At the end of the raid when we were all waiting on rolls for items, someone disconnected. “Hey, [another player] DC’d. That’s why the rolls are taking long.” Everyone was like, “no worries.” I said, “That’s fine. DC is better than Marvel right now anyway…” and then the group got to talking about movies and super heroes for a couple of minutes while we all waited for this one person to restart the game.
WoW could never.
Nicest: TES. I’ve met some of the nicest people and some of my best friends in the TES community, especially back in my ESO days when I ran a large guild.
Meanest / Most toxic: Planetside 2. I considered Destiny 2 for this but Planetside 2’s community takes the cake. It’s an old game by this point and the only people left playing it are the seasoned, cranky vets that have been playing for thousands of hours and hate everything and have zero patience for anyone who dares try to learn the game. Death threats, harassment, stalking, TKing, etc is all a frequent occurrence. There used to be entire outfits (guilds/clans) of players that were dedicated to playing as dirty as possible or otherwise being huge assholes.
The Briggs AU server community was one of the best, most close-knit gaming communities I’ve ever been a part of (we’re talking over 10 years ago now). Winning the Server Smash match I participated in is still one of my best gaming memories.
I’m amazed planetside 2 is still going. I shouldn’t be, considering the original lasted waaay longer than I thought it would. I still remember the fun when the one-shot shotguns were introduced. Light assault + shotgun + towers were the best fun I ever had. Outside of the mosquito dives, that is, until the freaking blues figured out that weird ‘accelerate at boost speeds vertically with a shotgun nose’ thing.














