For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.
The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?
--- Base ---
$7,99 Game Pass
(pc and console, includes console multiplayer,
50+ games dynamic library)
--- DLCs ---
+ $4,99 Plus Expansion
(full set 500+ games, including EA Play and Ubisoft+)
+ $9,99 Day 1 Ultimate
(including all first party games except Call of Duty,
plus day 1 premium games from third parties,
additional benefits, perks and rewards)
+ $1,99 Cloud Streaming S
(for supported titles of all your own games,
plus all Game Pass games)
+ $3,99 Cloud Streaming X
(like S but higher quality streaming, shorter wait times)


Then it’s great I didn’t say anything about it needing to be outlawed. I simply pointed out the negatives of what will happen if game pass like services become THE way to play games. I’m not really worried about it at the moment because it’s Microslop, they’re incapable of not fucking it up before it’s too late.
But I would be very worried if other big publishers picked up the same model because that implies there’s a big enough market to make the switch and that would put us on the wrong path. I guarantee the likes of EA and T2 are definitely keeping an eye on how game pass is performing and if it was doing exceptionally well we’d be seeing more of them. Kind of like in the early 2010s you saw the likes of EA and Ubisoft create their own storefronts because they saw what a cash cow Steam was. That’s why I don’t use game pass and I don’t recommend game pass and I let people know of the anti-consumer outcomes of using game pass. Because what we do today can impact what we’ll be doing in the future.