They didn’t need to add the last part but I’m so glad that they did
Todd Howard seething
Just like trading in rocket league. So sad.
Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.
Remastering and remaking an existing game is much easier than making a new game that’s actually good. Why do you think so many AAA companies have become obsessed with remakes and remasters? They’ve lost the creative talent to be able to make brand new hit games. And they’re too risk-averse to even try!
If you want new games that are actually good and innovative, your best bet is indie games. Indie games are more innovative and less risk-averse, operating on a sink-or-swim model (many separate indie game devs all competing).
See there are a couple of problems with this plan.
1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.
As evidence of this, please see anything he’s done in the last decade.
So unless you’re gonna fire him and everyone he’s molded, no shot.
He was also the design director of Fallout 76 and Starfield.
Which are essentially perfect examples of both incompetent game design and execution of ssid design.
Literally, he is the primary problem with Bethesda as a game developing company.
2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.
You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.
Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.
The problem that now exists, not just with Bethesda, but many game dev studios, and engines… is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding… there aren’t any experts any more.
Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine… almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.
Fnv was nearly unplayable at release due to bugs…
That day one experience was the only thing that made it feel like a Bethesda game. I had that exact same experience in Daggerfall, Morrowing, Oblivion, and Fallout 3.
It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.
The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.
What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.
Well yeah.
It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷♂️
Virginity: I’m the only thing you can lose and never get back 🥰
Source code: Hold my beer 🍺New Vegas doesnt need a remaster, anyway.
It needs a Remake
I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
I must disagree.
Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.
By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.
More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.
Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.
By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.
This is where we disagree.
- I don’t think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven’t played Planescape Torment until 2017, I haven’t played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to “just another mediocre remake that released this year”.
- A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation’s Half-Life, Roblox?
Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.
If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don’t remake it shot for shot and make changes to adapt it to modern “standards” - then it’s a different, derivative game vaguely inspired by the original piggybacking on the name.
I’ll disagree a bit. Angel of Darkness should definitely have been a Remake.
They must have put so much effort in to get that just as crappy as the original.
New Vegas needs it to.
I love the fuck out of the game, but its heavily handicapped by its need to fit within console limitations at the time of its release… Not only that, its just full of jank.
A remaster is not capable of addressing the core issues that need addressing with New Vegas, especially with no source code.
A remake is the only way to get a solid, amazing update to New Vegas that will endure for another 16+ years.
with the cut content restored and an actually fleshed out legion
and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.
going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment
i figured since fo3 had the washington monument then surely new vegas would have a similar one
the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.
So having them bundled into one remake bundle would be fantastic.
Probaly never happen, but a boy can dream.
You expect an official release of Tale of Two Wastelands?
Each game will be released separately for 70 dollars and will be disappointing.
You expect an official release of Tale of Two Wastelands?
??
No?
Each game will be released separately for 70 dollars and will be disappointing.
Yeah, I know. Thanks for ruining the fantasy.
wasnt oblivion only 40?
No
Sequel
That’s a bit silly thing to say tbh. There’s nothing special about NV that can’t be recreated without source code.
They can’t really remaster without the source code, especially if they wanted to go the route of Oblivion and tack a new rendering engine onto the old game logic. They’d have to remake the game from scratch, which would definitely make a better product, but is wayyyyy more work.
Especially when the community makes games like fallout London on their own time. Fucking copout from weak ass developers.
Tbf he’s a writer, left obsidian long ago, and only info of this is a few dev inside bethesda who probably don’t care enough to answer him seriously
I never played new Vegas. I hadn’t played a fallout game since fallout 2. I bought new Vegas when it was on steam sale for $0.99. I was having fun playing, exploring the wastes. Got about 20 hours into it and now it won’t open. Game crashes as soon as i click load save.
So disappointing. I finally get to new Vegas and meet mr house. And i can’t do anything else.
As was mentioned a moment ago, you may need the 4GB+ patch if your system has more than 4 gigs of RAM, but it would also help to use the Unofficial Patch too.
If you’re on windows this is a relatively easy fix, I believe you’re looking for the “4GB patch”. I believe anyway. There’s a patcher out there that fixes it up easy.
I hate to say it but… Linux really shines here. The backwards compatibility is insane and it really does just work. If you have a deck it just sings, in fact the deck is one of the best ways to play the older games
You absolutely have to play with mods. I’d recommend doing at least the basics of Viva New Vegas. Sadly NV is old enough now and from that era where compatibility wasn’t quite figured out yet. Thankfully, if you do the basic installation (and likely even the full install), you should be able to play your old save as it doesn’t add any content to the game, just bug fixes and QoL features
I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?
Let me guess someone stole their sourcecode
Source code gets lost all the time, for all kinds of reasons.
I mean this politely but… read the article?
Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
Bethesda just kept them to their original contract and didn’t pay anything they weren’t required to. I mean, it would have been a nice “thank you” for almost meeting their goals. But they didn’t.
The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.
it’s still an asshole move though, only a soulless corporation would ever clutch to the “well actually” of a single point of an average of reviews to deny a whole bonus
even if they were cheeky like “oh you were one point short so the bonus will be 5% less than we promised haha” it’d have been better than a binary yes/no
Or they really wanted it to be 90%+. Maybe the 85% was already giving them 5% leeway.
i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late
Copilot: New Vegas
Obsidian hasn’t made a good game since… So why are they throwing shade?
avowed was not bad. outer worlds tho…😬
Outer Worlds was fantastic.
Can you make legitimate criticisms about some of it? Sure. You can make legitimate criticisms about anything.
But the overwhelming amount of hate I’ve seen was from fanboys who deluded themselves into thinking it was gonna be New Vegas in space, When nothing even remotely close to that was hinted… and because it didnt up being what they deluded themselves into thinking it was gonna be, they hated on it.
Also, they’ve made a TON of fantastic games.
Alpha Protocol was a mindblowing game with a depth and complexity that still makes it playable today, 16 years later (technically it came out before New Vegas, but Alpha Protocol doesnt get enough love so I’ll mention it when ever I can)
As for post-New Vegas games…
Stick of Truth was wildly succesful
Pillars of Eternity was wildly successful, and created a franchise for them.
Tyranny was fantastic and fresh
Outer Worlds I already covered.
Never played Grounded but it must be wildly fuckin popular to be getting a sequel and a TV show.
I’m not sure I’d call Outer Worlds “fantastic”, but I’d probably still call it “good” which still holds up against he higher up comment saying they haven’t made any good games since. It reminded me of the first Mass Effect game in a way, it was a KOTOR game with the soul stripped out of it. Outer Worlds was just FNV with far less soul and in space. I didn’t run into any bugs while playing on release though, which was a nice surprise.
the only reason i beat outer worlds was for parvarti. there were sometimes quests that were fine, but nothing really memorable. i did not care for its atmosphere and ham fisted blunt as an atom bomb style of storytelling. the combat was also horrible. i genuinely do not know why anyone would even attmept the hardest difficulty, there is just no way its any fun.
the perks were practically useless in my eyes because it was so barebones, making it not a real incentive to level up. the gear also sucks outside of that super cool monster mashup outfit…that you get to wear for about 10 minutes because it comes right at the end of the game
id overall give outer worlds a 3/10 it could have been good but too many elements ruin it for me
conversely…outer worlds 2? i couldnt even get a quarter of the way through
stick of truth was awesome yeah. havent played any others
I take it you haven’t played Pentiment
Pentiment was great. You can feel that it’s made with so much passion.
I played with a friend who was a medievalist sitting beside me, and she confirmed that all the weird and wonderful marginalia animals were from actual manuscripts
Have you considered doing an AMA on your life as a blind person ?
I’m afraid I’d be unable to respond to all the questions since I can’t read!
You play Grounded yet?
Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
Norwegians are always Scandinavian, correct.
Oh yes Unreal.
The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
That’s the studio’s fault not the game engines. There’s also unity of course and godot
Considering how hardcore lemmy/fediverse users are about socialism, fuck capitalism and corps, this is a very strange take to make about using Unreal or Unity instead of running the inhouse engine or godot as the primary argument.
The studios don’t care about any of that.
Not my point.
nop unreal is dogshit for a lot more reason than dev dont optimize their games. unreal is bad for the medium but good for the industry, wich i hate it cause we have game with unreal then.
Unreal is just a resource hog. I can play AA 3D games on my laptop at 30FPS, but I can’t run an Unreal starter scene with a sphere at more than 20. They just don’t give a shit about anything that’s not top end hardware.
They could hand it over to Nightdive Studios. They did a banger job with System Shock.
Eventually.
I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.
Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.
You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.

















