• chisel@piefed.social
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    1 month ago

    I still hold firm that the first steam controller is GOATed and it only failed because the world wasn’t ready for it yet.

    • Nibodhika@lemmy.world
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      1 month ago

      I love my steam controller, but to me it wasn’t a good replacement for controller games. Don’t get me wrong, it’s great and the ONLY alternative to play non-controller games (and I put FPS games in this category), but trying to play most games that waere actually designed for a controller always felt off. The lack of a proper d-pad made it worse for pixel perfect games like Dead Cells, and while the track pad is great for aiming by emulating a mouse and adding gyro, most games also use the thumb stick for mini-games or something that feels weird with the track pad. And yes, I know I could setup layers to solve that, but it’s just easier to grab another controller.

      On the other hand, since I held my Steam Deck I’ve been wanting a controller that was the exact same thing. It works 100% like a normal controller, plus has 2 trackpads and 4 back buttons. They fixed every single issue I had with the OG controller, kept everything I loved about it, and even added some things I didn’t knew I needed (extra back buttons, capacitive gyro, etc).

    • Deconceptualist@leminal.space
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      1 month ago

      Mostly yes, but it wasn’t flawless. Those trackpads are quite loud (compared to the Deck), the ABXY buttons are a bit too small and awkwardly placed, and there are just many times that I want a second thumbstick. Also it lacks touch-to-engage for the gyro but that’s a newer invention.

      I think the most impressive innovation came from pairing it with Steam Input. That system is still wildly underappreciated; it’s what lets you turn the trackpads into things like custom radial menus.

      • Calfpupa [she/her]@lemmy.ml
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        1 month ago

        There was touch-to-engage with the gyros tied to the touchpads, I still use it today. Unless I’m not understanding what that means.

        • Deconceptualist@leminal.space
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          1 month ago

          Oh, maybe they added it later! Pretty cool if so. It just means you can tilt the controller without affecting the gyro until your thumbs are on the pads or joysticks. It’s configurable on the Deck.

    • Cyber Cafe@lemmy.worldOP
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      1 month ago

      I still have mine and I agree. Though I do like the changes on this new one to more mirror the steamdeck.

    • thingsiplay@lemmy.ml
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      1 month ago

      I have it. The original Steam Controller is not really a good controller in my opinion. It has huge flaws, such as holding it for longer period of time starts hurting my hands, the missing dpad and missing second stick, and the weird sound it makes when using the touchpads.

      • mnemonicmonkeys@sh.itjust.works
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        1 month ago

        This. Fuck SCUF and their owners Corsair

        Back buttons are an obvious modification kf previous designs; they aren’t patentable.

      • isyasad@lemmy.world
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        1 month ago

        What do you use it for? The only game I found that worked really well was Metroid Prime (after a ton of tweaking)

        • KiwiTB@lemmy.world
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          1 month ago

          Every controller game, and select mouse ones. It’s especially good at FPS games over a normal controller thanks to it’s gyro.

            • SolSerkonos@piefed.social
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              1 month ago

              I hate shooters on console, but shooters on console with tilt-aiming are way more palatable for me. Only way I managed to play BOTW on Switch and Horizon: Zero Dawn on PS4.

            • KiwiTB@lemmy.world
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              1 month ago

              Yeah so you use the pads for normal aiming and refine with the gyro. It works well tho takes time to get used to it.

      • djdarren@piefed.social
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        1 month ago

        How do you use yours? I have a couple, and have never managed to figure out how to get them to pair properly to either my Mac or my Linux machine. I mean, they pair, but then I can’t really seem to use them for much.

    • TrousersMcPants@lemmy.world
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      1 month ago

      The thing that killed it for me is that the touch pads were just terrible as replacements for the dpad and right analog stick

    • Goodeye8@piefed.social
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      1 month ago

      I felt like replacing one of the two sticks with a trackpad just ended up being the worst of both worlds. You don’t get the accuracy of using a mouse and you don’t get any of the design benefits of having twin sticks. The vast majority of controller supported games are designed with twin sticks in mind. Crimson Desert is a great example from recent memory because I can’t imagine doing circular motions on the right trackpad, which is what you need to do for one skill and the fishing minigame. My thumbs are too lazy for that. But with a stick that’s easy enough to do. Overall fighting games are harder, flying games are harder, twin-stick shooters are almost impossible. Any game that requires some stick-like movements from the right stick instantly get harder to play.

      I’m not hating on the Steam Controller, there were quite a lot of innovations I would’ve loved with twin stick controller. The return of the twin sticks is the main reason I’m excited for the controller. I’m also happy with the Dpad coming back because I always felt that was also somewhat clunky on the first controller. Overall I think this one might end up being GOATed.

    • ripcord@lemmy.world
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      1 month ago

      I agree, although I believe it was:

      60% society not ready for the awesome

      40% people with small hands