So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

  • psx_crab@lemmy.zip
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    1 month ago

    Pillar of Eternity, Baldurs Gate, and so on. I’m so very bad with tactics in CRPG i wish it’s a topdown arpg instead, or first person. Or basically every tactics game like Front Mission for example.

    Edit: also i kinda wish Xenoblade combat isn’t that silly and more involved.

    • 🦄🦄🦄@feddit.org
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      1 month ago

      Do you know about Baldurs Gate: Dark Alliance 2? I’ve played and loved that on the original X-Box. It’s an ARPG set in Baldurs Gate. Can’t say anything aabout part one tho.

      Oh and apparently it has a PC version on steam now!

  • rafoix@lemmy.zip
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    1 month ago

    I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.

    Witcher 3 needs a turn based mode more than anything.

    • Zahille7@lemmy.world
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      1 month ago

      I’m the exact opposite, in a different, but similar way that the other commenter is.

      I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It’s just too slow for me, and I can’t focus on stats or stacking effects that much. That’s why I like real-time action games. I’ve been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There’s snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.

    • RightHandOfIkaros@lemmy.world
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      1 month ago

      I feel exactly the opposite.

      There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn’t have if I didn’t have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

      Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

      This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

      • rafoix@lemmy.zip
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        JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.

        My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.

        FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.

    • psx_crab@lemmy.zip
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      1 month ago

      Turn base probably won’t save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.

      The best witcher combat is in Monster Hunter World.

      • Coelacanth@feddit.nu
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        1 month ago

        CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you’d have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.

        At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it’s hard to argue they made a mistake not catering to players like us.

        • psx_crab@lemmy.zip
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          1 month ago

          I feels like it’s about time we stop making excuse for how company able to make bank by watering down their product, it actually sound pretty sad, and it kills some of my favorite studio because they thought about doing the same.

          At the same time From Soft make bank by making Elden Ring better without having to watering down their product, same stuff happened to Capcom with their Monster Hunter World. It’s about streamlining the clunky gameplay while retaining the identity of what making the predecessor great.

          Also we’re in a thread talking about how the game we want could be better if they’re different, so maybe don’t.

    • Goodeye8@piefed.social
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      1 month ago

      I’d take it a step further, ditch the combat gameplay entirely. Make Witcher 3 in the style of Disco Elysium. Put the emphasis on storytelling and actual RPG stats. Combat will be less common but can be solved through play by play decision trees making each encounter more memorable.

  • nul9o9@lemmy.dbzer0.com
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    1 month ago

    I don’t know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.

    Love them both as they are though.

    • tal@lemmy.today
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      1 month ago

      But I want a Kenshi like game set in Morrowind.

      Honestly, I’d like a Kenshi-like game set in damn near any setting.

      Like, the Kenshi setting is interesting, but in terms of gameplay…it’s essentially unique from a gameplay standpoint. I’m still a bit amazed that nobody has made other games in the genre.

      There is a sequel that is being worked on and will come out someday…

      • Zahille7@lemmy.world
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        1 month ago

        Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life…

        There are so many awesome settings you could make a Kenshi game in.

        • SlyLycan@lemmy.dbzer0.com
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          1 month ago

          Oh I’d pay so much for Halo: Kenshi. Didn’t even know it was something I wanted until I read this lol.

      • john_lemmy@slrpnk.net
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        1 month ago

        I tried getting into Kenshi twice and failed. I don’t like hand holdy games, but that felt like being pushed of a cliff with no supports. What’s the pull for everyone here? I want to take another shot at it

        • Echinoderm@aussie.zone
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          1 month ago

          Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.

          You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it’s a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don’t have the fortitude to keep failing, so end up just using the wiki at times.

      • Zahille7@lemmy.world
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        1 month ago

        You should definitely watch the General Sam videos of Kenshi. He makes it fun but also doesn’t hide how much of a bitch this game can be. He’s also probably why I got pulled into the game so hard.

      • Voroxpete@sh.itjust.works
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        1 month ago

        Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.

        • Rai@lemmy.dbzer0.com
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          1 month ago

          I only skimmed a couple reviews because I like going into games blind. My favorite game experience I’ve ever played was *Ragnarok Online”, which had basically no quests or goals other than “be in the world and make a name for yourself amongst all the other godly player characters who sit around and chat wearing hats.”

          No direction or NPCs telling you what to do. Move one map over to explore a new place and get one-shotted by a flower from across the map doing 5x as much damage per hit as your max health. Then come back after you’ve explored for 40 hours and kick fuckin flower ass for eight hours and lose a day of your life grinding and chatting.

          I think Kenshi might be my kinda game.

          • Voroxpete@sh.itjust.works
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            1 month ago

            If you like self-directed fun, yeah, you’ll probably jam with it pretty hard. Just be prepared to lose a lot of fights; collecting scar tissue is basically how you level up.

  • teawrecks@sopuli.xyz
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    1 month ago

    I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.

    I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn’t grab me.

  • KingGimpicus@sh.itjust.works
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    1 month ago

    I either need more Armored Core in my MechWarrior series or I need Armored Core and MechWarrior to take tips from Chromehounds back on the shitbox360. God that game was soo good and I’ve been chasing that high for almost 20 years now.

    And dont any of you suggest Crossout. You know its not as good by any metric.

  • neon_nova@lemmy.dbzer0.com
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    1 month ago

    I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.

  • dovahking@lemmy.world
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    1 month ago

    I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.

    • lorty@lemmy.ml
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      1 month ago

      Well most new “soulslike” games, specially by smaller or indie studios, are just action games in disguise anyway.

    • Coelacanth@feddit.nu
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      1 month ago

      Some games have started to crop up that straddle the line between Souls and CAG, The Nioh series and First Berserker: Khazan come to mind. I’ve also heard good things about AI Limit, it looks pretty fast and it doesn’t have stamina.

      Also not a Soulslike but I assume you’ve played Ninja Gaiden?

  • jordanlund@lemmy.world
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    1 month ago

    Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.

    Brink for example had fantastic art assets and back story, but no actual story.

    • Voroxpete@sh.itjust.works
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      1 month ago

      Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren’t extraction shooters.

      Jesus fucking Christ, why did Marathon have to suffer that fate?

  • altkey (he\him)@lemmy.dbzer0.com
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    1 month ago

    Yeah, it’d be cool to have a non-purely-fighting MK. Beat em ups and action-rpgs of Platinum come to mind. This could be neat releasing today.

    After rather simple but fun cabaret minigames in Yakuza series I started to wonder if Fallout:NV could’ve had a casino management sim sewn in it’s storyline. Opening Tops to the public and operating it from the given appartments, finding staff, exploring the needs of Vegas’ visitors could have been nice to further explore the difference of life on the Strip vs the wastelands, even as it’s own game akin to Shelter.

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    Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.

    Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I’d absolutely love to play Overload on a system that isn’t a 3 frames per second potato…

    https://www.youtube.com/watch?v=jQ5RFBo0L_U

    I do have links to download the GOG release of the game from the Internet Archive…

    I just can’t fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? ☹️

    • chunes@lemmy.world
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      Way more unity devs need to understand how absurdly bad the performance of their games are. there are games from 10, 15 years ago that both look way better and perform way better. Hell, I think Descent looks better than Overload because at least it has textures.

      • over_clox@lemmy.world
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        Both games have textures. Overload just happens to be overloaded with textures, and was developed largely from the two lead developers of Descent itself.

        There’s a hell of a history on the game…

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
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      1 month ago

      It really is insane how there really aren’t a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it’s not really the same being out in open space vs tiny mine shafts and cramped space stations.

      • tal@lemmy.today
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        I think that part of the problem is that there aren’t that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale — most human-created environments are going to be smaller.

        I was playing Starfield and one of the moments there that I was impressed — most of the combat isn’t all that new — was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking “it’s odd that more games haven’t done zero-G first-person shooters”. But…when you think about how limited the settings are where it really makes sense, I think it’s understandable.

        I mean, I guess you could create a fantasy world and just throw up your hands and say, “it’s all magic” or something, but…

        • pet the cat, walk the dog@lemmy.world
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          1 month ago

          ‘Critical Depth’ is an underwater vehicular shooter for PlayStation 1, with movement in any direction, though still having the up-down axis. Basically underwater ‘Twisted Metal’, from the same studio.

          /cc @Kolanaki@pawb.social

        • borari@lemmy.dbzer0.com
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          1 month ago

          There’s a vr game called lone echo/lone echo 2 for quest but i def played it on index. It’s zero-g fps and it reminded me of the game they play in Enders game, the whole “the enemy teams gate is down” thing.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
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          1 month ago

          Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you’re in space there’s no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣

      • over_clox@lemmy.world
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        1 month ago

        I sent you a message and link homie, hope you enjoy a nice trip down nostalgia memory lane… 👍

      • over_clox@lemmy.world
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        1 month ago

        A ~2020 HP laptop, quad core 1.1GHz Pentium Silver, 128GB SSD and 4GB RAM. Oh, and of course Intel stock onboard GPU.

        Hey, Covid and lockdown came along, I needed a new laptop, so I bought what I could find at the time. My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.

        Running Linux Mint MATE 20.3, fuck Windows anymore.

        • tal@lemmy.today
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          1 month ago

          My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.

          I’m in the same boat, except I want three for Linux, where the third button is more-useful than in Windows, and there are very, very few laptops that have that any more — a few Thinkpad models. I finally gave up on it, just accepted that I was going to have a laptop without same, though you can get USB touchpads with physical buttons if you want to haul one around (and I keep one in my car for just this reason — sometimes it’s worth hauling out).

          • over_clox@lemmy.world
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            1 month ago

            If anything, I miss my old trackball… Might have to get a new one someday, I really loved that old thing.

  • FilthyHands@sh.itjust.works
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    1 month ago

    I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.

    • Voroxpete@sh.itjust.works
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      1 month ago

      It’s not exactly what you’re asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I’ve ever played. 173 will have you shitting bricks.

      • FilthyHands@sh.itjust.works
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        1 month ago

        Yes, this is more my speed but I bounced off of it because lore knowledge/wiki seems to be mandatory. Willing to give it another shot though.

        • Voroxpete@sh.itjust.works
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          I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full “What the fuck is that?!!” experience.

          The thing is that a lot of the SCPs are puzzles. You’re supposed to try and fail until you figure out their mechanics. So if you’re confused, that’s the point.

    • teawrecks@sopuli.xyz
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      Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.

    • AutoPastry@sopuli.xyz
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      1 month ago

      I love Control and the Remedyverse, but I’m with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.

  • antaymonkey@lemmy.world
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    1 month ago

    Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

    Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

    • shirasho@feddit.online
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      1 month ago

      Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.

      • frank@sopuli.xyz
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        1 month ago

        Yup. I love the lore and atmosphere, fun in archipelago for randomizing, i like the campaign and co-op modes a lot. But since I won’t give blizzard any money it’s nice that they just gave up on the IP for whatever reason