• Feyd@programming.dev
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    2 months ago

    it’s a misnomer, because that’s not a dark pattern, it’s a deliberate, out-in-the-open design that is transparent about how it works.

    For video games, the definition on this site that catalogs them has become the common meaning.

    https://www.darkpattern.games/

    Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.

    • MudMan@fedia.io
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      2 months ago

      No it hasn’t. Some site not knowing their dark patterns from their anti-features (or deliberately mushing them both together for marketing purposes) doesn’t mean it’s not a misnomer.

      I mean, I’m open to it becoming the new standard at some point. There is no coming back from the incorrect meaning of “metagame”, or at least of “meta”, so it’s no longer a misnomer.

      But this? Nah, it’s gonna take a minute, if it ever happens. “Anti-feature” has become a buzzword in midcore techie spaces itself, so I don’t know that extending “dark pattern” to (incorrectly) include every undesirable feature will ever take. Plus, what would you call actual dark patterns at that point?