Dungeons & Diagnoses — a fantasy therapy sim where your patients are cursed heroes, dark lords, and burned-out adventurers Hey everyone! I just released my first indie game and wanted to share it here. The premise: you’re the kingdom’s only psychotherapist. Patients arrive convinced they’re cursed, haunted, or marked by fate. Your job is to listen carefully, spot contradictions, and figure out what’s actually going on beneath all the fantasy drama. A guard paralyzed by fear calls it a curse. A rogue on a self-destructive spiral blames a hex. A hero who can’t stop taking on impossible quests says it’s prophecy. Maybe it is. Maybe it isn’t. Gameplay:
Branching dialogue to gather symptoms A handbook system to compare diagnoses Drag-and-drop prescriptions Multiple outcomes — wrong diagnosis can ruin lives or unleash chaos

It blends dark humor with genuinely emotional storytelling in a cozy medieval setting. Made in Godot, free to download (name your own price), still in early development.
🌍 The game is available in 8 languages:
English, Ukrainian, German, French, Portuguese, Czech, Simplified Chinese, and Russian — so hopefully most of you can play it in your native language.
Feedback is very welcome — especially on writing, pacing, and whether the diagnoses feel fair.
👉 https://sontayo.itch.io/dungeons-diagnoses



By the way, if your game descriptions, dev-logs and especially the game itself uses AI text generation, I’d also add that information.
Personally I don’t mind it for these conversations, if the reason is a language barrier. But if you are capable of basic English, I’d recommend to try writing everything by yourself and only use AI or simply a dictionary for specific words/expressions. Not only do you learn more this way, but you are also more in control of expressing yourself.
The game text itself is fully written by me in my native language. AI helped with structuring and translating it into English and the other languages. So the writing, ideas, and story are entirely mine. Thanks for being understanding about it.