

I happen to just watch the actul video the article reffering to yesterday https://www.youtube.com/watch?v=PJ6ghjRBFGQ


I happen to just watch the actul video the article reffering to yesterday https://www.youtube.com/watch?v=PJ6ghjRBFGQ
agree on Manjaro. It’s also easy to break in my 6 months experience in 2021. I’m now on Fedora since. Though I think EndeavourOS is a nicer choice for simplified Arch. Or maybe Archlinux itself has gotten easier with archinstall. But I myself have not tinker with distrohopping since I’m on Fedora.
a competitive racist racer
jokes aside, here’s a long review about the software quality, it’s really long, there’s a summary at the bottom https://マリウス.com/a-word-on-omarchy/#summary
just in case the katakana link didn’t work, here’s the archived link https://archive.is/Ks8o5


that’s evil gnome, if written in Java


previous job at unilever lol


I don’t even talk to my cat, I can mute for a day. why would I talk to a clanking metals.


thats UE4 Manny lol


about +12 hours ago spotdl (which uses yt-dlp) was broken. But I keep go on watching videos on newpipe


genz but have used floppy disk on PC and cassetes for music, have played with my ancient mouse’s balls, fixed tv/monitor by violence, have been traumatized by several jumpscares found in random .swf file in a sea of .swf files back when I couldn’t read english.
maybe gmod will be more useful. They’ll have a massive dataset of dr.breen face scan trying to goon.
Also Kate is on Windows Store app.
But Windows apps launch time could be slower than on linux generally, not necessarily on apps fault. Last time I’m on Windows 10, 5 years ago, GIMP launches in about half a second on linux but took a few seconds on Windows 10.


this is why niche stuff on fedi is so funny sometimes. especially when a corporate entity tried to approach it, in the most corporate way lol.
Sounds cool! making adaptive UI for so many aspect ratio is sometimes hard. I’ve made UIs for games in Godot, Unreal and Unity. It’s mostly easy if the UI is just anchored to any corner, side, or center. it’ll mostly work for any aspect ratio above certain resolution.
But I’ve never made apps in game engine myself. The most complex UI I’ve made is inventory UI in Unity. But I didn’t make it to be adaptive to the aspect ratio. It only have fixed width & height.
on a second peek, Overwatch editor looks more like MFC than imgui. my bad


This is CryEngine Sandbox with Visual Studo style

This is CryEngine 3.6.8 Sandbox running on my campus’s PC.

if you are making a game engine with custom editor & putting effort into making your editor look cool, there’s someone like me who would enjoy that.
game editor UI or maybe generally UI design as well.
once I learned about dear imgui I realize and could easily spot so many engines and desktop app built with dear imgui.
I think I’ve also seen a game engine, clearly built with dear imgui, but styled to look like Visual Studio.
There’s someone written custom stylesheet for the CryEngine Sandbox editor to also make it look like Visual Studio. Speaking of which CryEngine used to be built with Windows MFC UI until CryEngine 5.
Then they switched to Qt, I assume the LGPL version because then maybe one of the reason they sort of “open-source” the engine (not really) probably because they attempted to comply with LGPL? but idk. But since version 5.6 the source code isn’t updated anymore.
Although Lumberyard was a fork of CryEngine 3.x.x (uses MFC), Lumberyard eventually switched to Qt and so today, O3DE is also in Qt.
O3DE on linux nowadays is pretty stable, but I’ve only used it for rendering, not scripting games. admittedly I haven’t had time to geek out on O3DE’s UI
Godot editor is built on its own UI tooling. Probably not edited on the editor, I assume the UI tool can be worked via code. There’s so many desktop app that also built using Godot, like Material Maker, and few 2D pixel art tool I forget its name.
Like Godot, Unreal Editor is built on Slate, their UI framework. The engine has 2 UI tools. Slate and UMG. For in-game UI, UMG is probably easier since it can be built in the editor and Blueprint. Slate UIs is built via C++, but is also used for complex game UI such as inventory. etc.
I also used Unreal Engine 3 via UDK and the editor is cool too.
I used to really like & follow Battlefield in BF1 era. The Frostbite Editor looks really amazing. I really want to touch the editor but o well there’s no way to try a proprietary engine. DICE used to show off Frostbite a lot from 2009 to 2017 and showing Battlefield runing in the editor. I don’t really see much newer Frostbite videos/screnshots.
Frostbite-era Battlefield does have a few modding tools and they tried to mimic the Frostbite Editor look. It looks pretty. I’m not sure the UI toolkit used.
Refractor editor for BF2 is meh though, and hard to use. Goes the same with Age of Empires IV Essence editor, looks meh. I think both are built on Windows UI tool.
Source’s Hammer… I like Source 2 Hammer but since it cannot be used on Linux I’ve yet to try it. Hammer for source 1 and goldsrc is okay, and hard to use.
Finally, Unity is what I’ve used more generally. But I really never dig up what the editor is made of somehow 🤣 I assume it’s their own UI like Unreal & Godot. But I have no further clue to say.
I like UIs because they look amazing. especially game editors because it looks complex. I guess it’s like people who like seeing trains. I do like trains as well but I never go out birdwatching a train.
I also like UI styles like Aero or Liquid Glass. Although I may have bias towards Aero due to nostalgia effect.
There’s other game engine that have its editor made to look like MS Office UI with ribbons lol. It was NeoAxis engine and I think Stride/Xenko used to look like MS Office too. It looks unique.
Blender also have interesting history with its UI. Few overhaul in 2.5 and 2.8. but the latest Blender have the best UI. Sometimes I feel nostalgic with 2.79 because that’s what I started with.
Lastly here’s my fav editor UI (visually) in order. may not be 100% accurate to my actual feeling. feeling is super subjective amd can quickly change


not everything has to be exciting, expanding, growing, “numbers go up” damnit.
lol I call a stray orange in my old house kunyit (en: tumeric). never thought I’d see an actual tumeric cat.


I never use nixos, but I just got intrusive thought to make that command get invoked automatically every time the config file is modified.
I realized the lids are not wrong just not placed in the right spot.
the lost legion