I’m Sol.Orion on SJW, but I’ll likely not use that account anymore.

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Joined 5 months ago
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Cake day: July 25th, 2025

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  • SolSerkonos@piefed.socialtoMildly Infuriating@lemmy.worldBritish plugs
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    16 days ago

    An actual answer: you very quickly learn to pull in a way that prevents your fingers from slipping onto the prongs

    …Do you, though? Because this thread is the first time I’ve considered this as a problem- which I agree it could be better designed in general but especially for child safety purposes- and I’ve been around American plugs my entire life. I’ve never been shocked, unless we’re counting the time I grabbed an electric fence because I was an idiot teenager being goaded by other idiot teenagers.

    You just… grab the plug by the plug part? It doesn’t really require any kind of special technique to not touch the metal bits. Maybe I just have big hands? Realistically, I probably couldn’t fit between the wall and the plug while it was still inserted enough to be live.


  • I’ve always heard them called sand spurs, and they’re the devil. Nothing in nature needs to be that sharp, ffs.

    At least chestnuts have the decency to be really localized and large, despite being spikey balls of evil. These little fuckers are miniature, everywhere, and can hide in carpet for a solid six months before you notice them the one time you decide to go barefoot.

    I’m so glad we don’t have these where I live.











  • Tbf, you can weaponize a lot of methods of FTL in a pinch.

    In Mass Effect their guns literally work on the same fundamentals as their FTL, just scaled down.

    40k’s Warp… well, it’s where Psykers get their power from so every space wizard is kinda weaponizing FTL at all times if you squint. The warp itself doesn’t need weaponizing, but you probably could.

    Stargates just sort of… disintegrate things that are in the way when they open. I can’t remember an instance of them weaponizing that, but I’d be shocked if it never happens.


  • Early versions of Stellaris had something similar, but reduced in scale- it’s a 4X grand strategy where you’re basically controlling a spacefaring species you create, if you’re not familiar with it.

    They did away with multiple FTL systems at some point, but early on in the games lifespan when creating your species you’d pick between hyperdrives, wormholes, or warp iirc.

    Hyperdrives were basically Star Wars style space travel- predetermined FTL ‘roads’ in space that you can travel along.

    Warp was ‘the ship teleports from where it is to where it’s going’.

    Wormhole was the most interesting one to me, because it used giant ‘hubs’ you’d need to build in space to… well, make a wormhole from the hub to wherever the ships were trying to go. The downsides were that you had to build hubs and they were expensive, and you could only actually leave from the hub itself which had a limit on how many wormholes it could make. The upside was that it had dramatically better range than the other FTL options so you could build one on the borders of an enemy and then basically show up wherever you wanted.