Nintendo and Sega’s IP. I did not grow up with them and have never seen the appeal or hype around them.
Control. It felt like being lost in an office building. Dull.
I don’t care about the story, but when I played it when it was free on PS Plus, the gameplay is bad to me as I constantly get lost in the building. The protagonist has superpower but in the game it really doesn’t feel like so. I can throw stuff at enemies, then what? There is a fight where in the beginning I fight two or three enemies with guns, and it sucked because I don’t know where they are when I’m hiding behind cover. And taking two or three shots I’m dead. It’s a shitty FPS game in disguise of a Sci-Fi action game.
FPS? You must be thinking of a different game.
All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes…
Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There’s a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
GTA
I just don’t get it.
I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.
If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring
I tried to explain to my friends but they don’t get it. Like it’s too grounded in reality
Yeah and some dragons, and fairies, and magical elves!
You run over hookers and get your money back.
Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.
Almost every single major AAA game. For example: GTA, CoD, Battlefield, The Witcher 3, Cyberpunk 2077, FIFA, Madden, Silksong, Ghost of Tsushima/Yotei, Mario and Zelda (any of them), etc. If it’s a AAA game, there’s a decent chance I have no interest in it.
I don’t think Silksong is a AAA game. It’s a $20 game made by an indie developer with a relatively small team. It just happened to have a lot of hype because it’s the predecessor to the insanely popular Hollow Knight.
OK, hyped, yes, but by who? I bet 90% of the people who hyped it and bought it ended up enjoying it. And that’s justified. Not over hyped. What OP was thinking of Silksong is probably media exposure.
And I’m finding Hollow Knight insufferable. Mostly because I suck.
Word
Me too. It’s beautiful. It’s amazingly beautiful and interesting and kind of simple. But I hate twitchy platforming and being thrown back a long way because of a tiny mistake or ten every time.
You’re right. I’ve updated the comment.
Silksong isnt AAA. But yes, every triple A game is shit. The marketing is just very good, people are told they are good games and they should enjoy them. Truth is, all the good games are indie games.
Zelda? Red dead? Elden ring?
Gotta be rage bait
I couldn’t care less about Zelda, Red Dead, Elden Ring, or Dark Souls.
Does that make them shit? Or are you just too edgy to like something mainstream?
What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.
I like to put my money behind games that are doing something new and unique and/or have a great art style. I don’t always even get into them or play them, but I’m happy to support the devs for doing something new or beautiful.
I feel like it might be easier to list some AAA games that I do like than indie games many may not know. Borderlands 1 and 2, Doom 2016, Dying Light 1, Horizon Zero Dawn, Mass Effect trilogy, Outer Worlds 1 (jury is still out on 2), Uncharted series. Honorable mentions to AA games Atomfall, Clair Obscur Expedition 33, and Helldivers 2.
GTA. All of them, but especially 5.
Gta2 was hella fun. Went downhill from there.
COD and most multiplayer shooters. I guess I’m just not competitive.
Same. Though I did love split-screen black ops zombies on the 360.
Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.
Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.
Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.
I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.
The problem is that I don’t want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don’t, and the game respects that. In a game like BotW I don’t want to use my cool thing because then it will go away and I’ll be sad.
I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.
It feels cozy and comforting to me
I’ve always thought that BotW was a good game, but a terrible Zelda game.
My brother tried so hard to get me into it. I was all, “Where are the dungeons?”
BotW and TotK are such weird games to me
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
TotK was a bit better, but still fell pretty short.
Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.
And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.
And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.
The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It’s just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.
That happened to me with halo infinite.
Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.
I would have expected someone to say with Halo 4 rather than Infinite.
Welcome!
This is what I felt like when Ocarina came out on the 64.
The cycle repeats
We had OoT then Majora’s mask.
Then what came after those two masterpieces was the cartoony Wind Waker and Legend of Zelda was never the same afterwards.
Wind waker is my favorite of the series. To each their own
Blasphemy
League of Legends
It’s like Dota but more accessible!
That makes me worry about how inaccessible Dota is.
The biggest problem for me with League was the items: There are far too many to choose from and I don’t have time during a match to figure it out. So I need to plan what items I want before the match, but I can’t be guaranteed to play the character I was planning on. So I need to preplan a build for 5 different characters before quing, and then deal with some of the most toxic people bitching all game anyway.
And if you want to play well you have to memorize the abilities of IIRC 180 champions and how they interact with each other.
It’s an extremely complicated game and apparently LoL is considered casual.
The item issue for new players has mostly been solved nowadays with recommended builds, you can’t go THAT wrong using them exclusively for lower tiers
To be fair it has been quite some time since I’ve played it. Glad to hear the item issue is less of a problem but it’s still poor game design (if you’re going to have people use the recommended option why bother having the options at all?).
The two biggest reasons I have no interest in trying again is how long the matches take, and how incredibly fucking toxic people were last time I tried it. I don’t know if that has improved at all, but from what I hear it sounds like it’s still pretty toxic.
Yeah it’s still toxic lol
I really like League and by extension other mobas but can’t really say why. I come from an RTS background, so I guess just something about that style of pvp.
I had to stop playing because the matchmaking system is so ass it drained the competitive enjoyment out of me, but if that was fixed I’d be back.
What would you say is not so good about the matchmaking system?
Instead of just placing you in a game with people of similiar skill every game and letting the skill of players determine who wins it tries to force you to keep a 50% winrate.
So for me I was always at silver rank. But that doesn’t matter because you have some hidden MMR no one can see but the game which is really what matters (but then why have rank to begin with??)
So I’m silver in a silver game with a 5 game win streak. Logically you’d think I should go up a rank to be placed in my skill level or whatever.
Instead the game sticks me in a team of bronze players who have no idea how to play while the enemy team is all gold and platinum players. No matter how good you play you can’t carry that, so the game places you into a pre-determined loss situation and punishes you for playing well, making it harder to move up in rank.
Like after winning three games I know I need to brace myself because the game is about to force me to lose.
I assume this is a mechanic to keep people playing longer, because then you get frustrated and want to hit that play again button. If you do a win streak, or even lose a close game, you’re more likely to be satisfied and just log out.
Most games are a steamroll one way or another and that’s not fun to me. I want a challenging, close game, not a free win where the enemy is all bronze and one poor schmuck in gold getting punished for their win streak.
Please just put me in silver games with other silver players, and if your MMR thinks I belong in another rank then just put me in that rank and don’t do that steamroll rubber banding bullshit where how I play doesn’t even matter because the outcome is predetermined anyway.
I just realized how toxic the match making system was and quit. I would end my nights feeling angry and frustrated.
Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.
Some people like spreadsheet sims.
Not that quickly that you dont get your money’s worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.
Agreed. I didnt get into it until I played on the phone.
That quickly, I can’t with this utilitarian consumerist take, like, you didn’t buy a game, you bought a minimum specified undetermined quantum of enjoyment. It’s so sterile. It’s like saying, yeah the first part of the movie was great, but then it turned to shit, so you got your money’s worth of enjoyment points so you’re overall on plus. Sorry for sounding harsh, it’s a pet peeve of mine, I don’t like to consider games some sort of staple commodity to wring out enjoyment stats out of and then discard, it’s more to the experience than that. It’s like watching half a painting, you get some enjoyment out of it, not all of it, but halfway there, so that makes it worth it.
I don’t think so.
You determine your own worth of something. But thats literally what paying for something or a service is. Balatro is worth its price to me, I can play it for hours now, not touch it an play it for hours in a year, two, whatever. Someone made a nice game, I buy it and play it, it’s about as simple as capitalism gets in games.
Not everything has to have infinite value forever, I will get bored of a game and will never play it again, does that mean I should have never bought it and enjoyed the experience it gave me??? Am I missing your point here or is that just a wild take?
You don’t, entirely, and saying that is like saying “well love is just biochemistry. It’s all just molecules interacting.”
And yeah. That’s ONE way of seeing it, a very materialistic and wholly insufficient and even trite way of looking at it devoid of human soul and the actualities of living that experience.
It’s basically a resignation to what capitalism is trying to sell you- units of something, you become a statistic, it’s not the enjoyment of the food, it’s about a sterile transaction between patron and chef, where you get so and so filled to such and such a degree, and that has some specific arbitrary value in money.
It’s just such a consumer zombie way of perceiving the world, I just can’t.
I’d like to live in that idealistic world you have in your head, but we don’t live in that, humans are selfish by nature, so we have capitalism. Doesn’t mean we cannot control it, keep it fair. One person makes a cool piece of art? Sure, I’ll pay them. You are looking far too deep into it, I’m sorry. You’re going to stress yourself out.
No, capitalism is selfish by nature, it makes and promotes people to be selfish. People are genetically altruistic and cooperative. Things, and ownership, and selfishness, is what makes society bad.
You are looking far too shallow into it, and you will stay a slave to that paradigm.
How do you think we ended up with capitalism
Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it’s kinda boring unless you get ridiculous runs but i don’t wanna wade through meh to get that one god run that’s actually fun.
Interesting that you say hades has that intuitive randomness, one of my biggest complaints for hades 1 is that you can basically force whatever run you want every single run. It felt like a roguelike for people who hate roguelikes. Isaac otoh I totally agree, its my most played game by far really love it.
For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of “you MUST play a flush or straight.”
Try plasma, it upends the whole formula.
All games are spreadsheets if you look hard enough
Players will optimize the fun out of any game if given the chance
It’s not breaking the illusion that’s the tricky part.
Everyone loved Journey but I returned it after just under two hours.
Isn’t the whole game around 1.5 hours long in total? oO so you returned the game after you finished it?
I didn’t finish it but I have no clue how close to the end I got. I didn’t realize it was that short. Either way I did not enjoy it at all even though the internet raved about how good it was.
I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.
That’s an interesting perspective. I think I tried it last year so quite a long time after it was released.
I think it came up in a discussion of “what games can you only play once?” and I had just finished Outer Wilds which was also on that list so I was excited to find something to fill the Outer Wilds hole in my heart but Journey wasn’t it unfortunately.
Most recently Battlefield 6 and Arc Raiders.
I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it’s very dumbed down and not at all a Battlefield game.
And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it’s the first real taste of an extraction shooter for consoles.
Battlefield 6 is just another modern era BF game. They killed the squad mechanic and made the series all about ‘Battlefield moments’ it’s just chaos now.
Arc Raiders, I think is all hype, Extraction shooters are an uncomfortable experience that most players don’t enjoy, the honey moon era it’s going through at the moment with peaceful single player lobbies is already showing cracks, it’ll turn into Tarkov soon.
There’s no Battlefield moments is the problem. It’s incredibly soulless and basic.
The gunplay is just awful, no gun has identity, they all just feel so similar. Point and shoot, hope the enemies dies before you do. No skill in it anymore.
The maps are so, so, so bad, they have zero flow and are clearly made to try and support every single gamemode, same problem BF4 had, but at least that game executed on a few.
Teamplay, as you say, is completely gone, they want everyone to feel special at all times rather than them having their moment. They could completely remove classes and it would make no difference to how the game plays.
And Arc… yeah, the falloff is inevitable, that’s the most generic looter/extraction shooter I have ever played.
Sadly a lot of popular indie games, I really like a game where I can feel like I’m living another life in it, get to be someone else for a while, and that just isn’t a thing in most indie games because of the limited scope that comes with a small development team. There’s games like MotorTown or Stardew Valley, that have what I’m looking for, but those are unfortunately rare so I often have to turn to AAA games and damn it’s hard finding a good one of those.
The crafting survival indie games have been good to me for that. Subnautica, zomboid, Ark, rimworld, my dino survival simulators. I have a hard time finding AAA games that do that outside of Red Dead Redemption.
I don’t know about the other games but it feels kinda disingenuous to plump Ark and Subnautica in the same category as small team indie games.
I literally want to claw my eyes out because of how popular indie rogue-likes are. And that people can argue with a straight face that these are not just as good, but preferred to a big budget game, will forever baffle me. I get that everyone has their own tastes … But it feels like they are taking the piss.
Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.
Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.
The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.
They are fucking gorgeous, I’ll give em that.
I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.
I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.
For me at least… to each their own.
what’s clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don’t recall much else being necessarily clunky.
‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.
Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.
I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.
idk.
Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.
I get what you mean, you’re not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I’m not mocking you…it’s just how it is and it gets me too. Trying to unlearn that is hard.
I also hate the ‘difficult for the sake of difficult’. I know some people get a high over doing something incredible, but I don’t get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.
However, I really enjoyed Remnant, it’s a mp souls-like - something about witnessing everyone’s shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).
It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.
So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?
The former is what combat is like in DS (and MH… haven’t tried the others).
It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.
Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.
I’d say the only bad thing in the dark souls controls is jumping. Elden Ring has no issues.
Dark Souls and Bloodborne are the only games I prefer to watch other people play. I love the look and atmosphere but can’t stand how they feel to play.
Pretty much anything based on collecting cards or deck building.












